v1.1: Fixed boss door, made spikes 'n barrel fairy a bit easier, other things
My entry to Ludum Dare #41 compo! Made in 48hrs from scratch!
The illustrious Rhythm Witch Anemone Reawolf has a problem - her underground storeroom is in complete disarray and the Storemaster's nowhere to be seen. Can you navigate a trap-filled dungeon, rescue the odd fairy and uncover the true mastermind behind all this chaos?!
Witchbeat fuses rhythm-game mechanics with good ol' dungeon delving. Get close (but not too close!) to your enemy and attack in time with the beat. Solve puzzles, find keys, beat up blobs and generally faff about.
Controls: Arrow keys to move. Z to attack/next dialog
It's been an idea I've wanted to try for a while. Some of it works... It's a little buggy, and there's no auto/input lag calibration (might add it later) so it's probably unplayable on some machines, but hopefully it works for the most part!
Happy beats!
DragonXVI
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I enjoy it, but noticed you can just hold Z if and succeed at the beat presses. Which is fine if someone otherwise cannot play for whatever reason.
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Indeed excellent work.
I second @Cabledragon, you can cheat your way through just holding key down (good for me as a I suck at rythm games!).
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I'm no good at action games but this one was quite pleasant to breeze through. As @Cabledragon mentioned, hold down the key to get auto-rhythm. Still lost a few hearts to pop-up spikes.
Got the game finished though with 8-fairies rescued.
Cute dialogue, superb sprite graphics, excellent music and presentation. Gold star for you.
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I really enjoy this game. Great graphics, dialogue and--most importantly for a rhythm game--music! So I recorded a let's play/review of it:
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Excellent game. The rhythm mechanic works wonders and it's easy to get.
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