Sound effects. All the terrible blips and bloops and crashes. No, the noise sort of crashes. Although potentially the other sort too.
I think I might need to fiddle with the difficulty though, as I can't get past level 5 now.
And catufos are in!
So there's still more to do, but I've now got an actually playable game! With different levels, different catvaders (some shoot faster and more frequently), and so on.
I've dealt with what happens when catvaders reach the bottom of the screen (they don't move any further down) but I think I might change it. Instant Game Over if they hit the player?
I've also made the catvaders speed up every time you hit one.
Still to do: UFO thing, sound, better Game Over screen, maybe some music.
Toying with different catvader types - easy to do just to make each line a different sprite, but considering changing how often they fire based on type, and maybe get them to fire diagonally? This also opens up making levels more difficult as I can include more, "harder" catvaders on higher levels.
Thoughts?
Added bullets! And bases! And collisions! And levels! How exciting!
Yes, I'm reusing assets from my "Cats. And Sometimes, Dogs" game. No, I haven't got any collisions in there yet. Had a bit of a struggle getting the "invaders" to march properly, they were doing odd things when they bounced. Like this:
Anyway, that's fixed now.
The world needs one more Invaders clone, right?
335 on v0.12. It's a little harder now, but there's catufos to net 25 points each.
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