The green pipe is about to flood! Better connect it to the red drain pipe before releasing the waters.
Try to build a continuous pipe without any uncapped ends. If the water reaches the end without spilling, you win!
todo:
- nicer border art and upcoming tiles area
- score system to reward speed and punish unattached tiles
- should tile types be weighted?
- should capped tiles be more clear?
- rework some sounds
- music?
Nice !
It is perfectly playable but yes, I think weighted tiles is necessary because otherwise it is quite hard to finish. Currently, capped tiles become very important after a certain time because of the Ts. Maybe you should make those rarer.
Here is my first game (just before winning) :
I was waiting for a capped end for a place where I had no other choices, so I got a lot of useless pieces. But well, my strategy was not perfect, I should not have blocked myself like that in the first time.
It's funny you are doing a plumber game. I tried to find a style that was not overly represented on PICO-8 for my first game, and we end up doing a plumber-style game at the same time.
Totally not a problem though, I am not complaining !
Has some potential to be fun, you just have to come up with something challenging. That can be scoring you on the number of wasted tiles, but maybe a better way would be to make the goal harder - limit the number of tiles you must use, limit the playfield (remove some/most of the floor), add a time factor?
I'd definitely play with different weighting of tile types to see what's the most fun - it's hard to tell without trying.
You might want to introduce different levels with multiple start/end pipes, varied floor shapes, tile weights - to aid replayability.
Given a bit of polish, it's a good start towards a small and playable puzzle game :).
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