This is just a little cart designed to show off platformer character controller logic, testing it for a different project so I can show the proof-of-concept to my team.
It's very stripped down, supposed to just show off the logic and basic movement.
Here is a reference for the Pico-8 API, to help understand any unknown functions
I like how you have customizable frames in the player. Love platformers with wall-jumping like N.
I think the wall slide is way too sticky. Aside from that, it plays really well.
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