(please note: you can eat the fruits to heal yourself)
Will you enter the dungeon? Will you survive? Will you make fat stacks of $$$? Will you transform Gar's Den into Player's Den???
Here's what's on the dungeon's pamphlet:
-> Enter Gar's lair
-> Destroy his minions
-> meet the shopkeeper
-> plant your garden
-> kill Gar)
[o]/z ~ action + slash
[x]/x ~ inventory navigation (hold, then use arrows)
[arrow keys] ~ move around
This is my entry to 7DRL! Or at least it would be if I actually had done it in 7 days. I took 14 days instead. (a third of them was spent on saving tokens)
Still a pretty big project for 14 days! I hope you enjoy it! Please report bugs if you find any. And if you think the pacing of the game is off, also tell, I may do a fix for that in the next few days.
If you like it, please consider supporting me by donating on the Itch.io page or on my Patreon! Plus if you support me on Patreon, you get access to cool articles about underrated coding techniques! :)
edit: fixed doors sending you into walls
sax3: Yes I did everything myself in the past 14 days, code, gfx, sound, everything! :)
You were trying to plant a fruit! You can buy seeds in the shop that is somewhere on each floor, and you can loot some off bushes sometimes too.
Thank you TriBar, glad you like it! :D
cssboy, that would require bunch of tokens that are not available in the current cart. :X While I really agree it would feel nice, I don't think it would be very useful and I can't think of controls that would feel right (the ones you suggest would make you use the item before moving it), that's why I chose to not implement inventory reordering.
Thank you Scathe! :D
Jihem that's great thank you! :D I do want to come to Picoscope 2017 and I think it will be possible! I'd love to do a talk like last year but on a different subject! Hit me up on Skype or Twitter so we can discuss this further!
I got half-way through floor 2, and Pico-8 quit for no apparent reason. It actually died on me twice, once on floor one. If it helps, I was on a Mid-2012 MBP running OSX 10.10.5, 16GB RAM, NVIDIA GeForce GT 650M.
One more thought on inventory reordering. I don't mind not having a way to manually reorder, but it'd be cool if when you sold things to the shop, and then bought them back, they took up empty inv spaces from the left. That way, at least you could reorder your inv once you reach a shop.
Also, it'd be really cool if you could upgrade your pick to mine through stone blocks at some point, maybe floor 2 or 3. I wound up in a situation with hardly any earth near the shop. Maybe just making sure some spots near the shop spawn plantable earth would be good.
I looked into the code of the game and I was lost, where did you define the prices, I used different word finding tools and couldn't find them.
The game is well made, well animated and plays very well! How did you define the items and how the player holds them? I am curious because I am trying to make a PRPG(PICO-8 Role Playing Game).
Have you figured out if there are any "exploits"? What do you do with the slime balls the bones and the magic dust, I know you can sell them but can you do anything else with them, other than buying them back?
Thank you so much for reading this,
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