Make emp powerup more likely to spawn
Shields are now enabled on start
Reduced emp charge time
Added gravity flip power-up
Emp now disables power-ups
Power-ups now spawn until they match number of players
Reduced gravity at 50% of previous power
Kill and gravity flip are half as likely as other power-ups
Reduced initial ship velocity at game start
Added EMP power-up.
Added self-destruct power-up.
Added thrust power-up.
More code cleanup.
Shield strength is now incremented properly with max strength of 2.
Firing rate was fixed so it is consistent regardless of frame rate.
Max simultaneous power-ups was increased to 2.
Refactored code to further simplify it and reduce need for comments.
Rounds no longer get trapped inside shields.
Made shield power-up easier to identify by color.
Made power-up spawn rate dependent on number of live ships.
Added ability to disable music (persistent across boots).
Added crude shield power-up (with deflection).
Adds a power-up and music.
A refactoring to better encapsulate various parts of the code using lua-oo.
Improves kill feedback and some minor visual improvements along with attribution for the contributor, Brandon Atkinson.
This is the beginnings of my pico-8 homage to the classic SpaceWar!
I wanted to create a version for more than two players. If you play it, I definitely would love to hear what you think and welcome suggestions.
Enjoy!
Brent Atkinson
Like it! Good start, and good idea.
My first suggestion would perhaps be ability to set or vary the gravity effect.
Also, what would be really great would be the option to use CPU controlled opponents...
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