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Cart #37443 | 2017-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Added a lot to the game, including multiple levels, a second tileset, larger maps, and a prep screen. Next I'll (finally) add enemy AI, and a few story bits.

Cart #37354 | 2017-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I started playing Fire Emblem Heroes and have become hooked on the game's simple yet addictive gameplay. So naturally I tried turning it into a pico 8 cart.

This was also a great opportunity to test saving sprites as data strings, and converting them in real time to increase the number of sprites I can have in the game.

This is still very much a work in progress, so let me know what you think of it so far.

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Absolutely fantastic so far. I can't wait to see more.


I never played that game (fire emblem heroes) so I cannot judge by comparing to it, however this cartridge is a really nice WIP and will be a very interesting strategy game once the AI will be implemented. However you seem to be close to the max token count, I hope that won't be an issue because it is really great so far ^-^.


Thank you! I was never a big fan of Fire Emblem either; The games were always too complex for me. But Heroes streamlined a lot of things and is easier to get into, and I thought the simplified gameplay would translate really well on this console.

But yeah, the token count just seems like an artificial limitation to me. I mean I know artificial limitations are kinda the point of the Pico 8, but you know what I mean. But I was able to get it down to 6,000 by cleaning up the code a bit. If I'm smart about it, I should have just enough space to squeeze everything I want in. : )


This is looking awesome, what is the meaning of the red squares that show up when I press 'O' (or 'Z' on a keyboard). I love the big character animations and the transition to the turn based battle that happens in the bottom centre of the screen.


Hey thanks! And that shows the "danger zone", which are all of the squares where an enemy can attack you during their turn. But I still have to program the enemy AI first. : P


Would you mind explaining presenting sprites as data string? I might need to use something like this as I want to use large sprites. Is there some tool or common method discussed around here or it is something you came up on your own?



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