A few months back, I started this cart and then basically abandoned it after I realized I was quickly approaching the token limit (~1500 left). There are a lot of ideas in this WIP, and it was a pretty good learning experience. I almost made a proper game in the process.
If anyone thinks completion is worthwhile, I'd welcome suggestions for a purpose behind the gameplay. That was one thing I never really got around to! :3
I think, you spend too mush space in class management and encapsulation.
I also found not used identifier like async.
I spent 20min to replace the debug_panel class by a function. 6444->6272 chars
Yeah I didn't realize at first how much boilerplate moonscript adds with its "class" keyword; That's the main reason there are so many tokens. There's a ton of unused code in there too. "async" is actually a function I defined but never used.
I'd like to get some input on gameplay mechanics before cleaning up/optimizing :)
Mechanics? You can walk around, and holding a button lets you wiggle in various ways. The only things I noticed were 1)no/improper player sprite sorting 2)I can't do anything.
Exactly. I'm basically looking for suggestions on where to go with the wiggling. How could that mechanic be used to form an objective, etc?
Honestly, ideas are cheap. You already have what looks like a start of something, so pick a goal and see what you can do. Maybe a... farming game? Cooperative treasure hunt? Political campaigning spoof?
Maybe visit the game idea generator.
(and for the record, I would say that a four-choice ui widget tied to some animations isn't a game mechanic when it doesn't effect or interact with the game state in any way.)
The turn-based moves made me think of a Worms style deathmatch.
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