Hey everyone! This weekend, at the Toronto Game Jam, I made a small 0-player game named Nite Fite. It was my first time working in Pico-8 and I had a blast.
Since this is a 0-player game, you don't actually have any controls. The fighters go automatically, and when they die, they pull a property from the fighter that killed them, and randomize another property. This results in a kind of weird shifting metagame that's oddly captivating to watch.
I loooooved working in Pico-8 and will definitely try to put some more stuff out in the future.
Edit: the old version had a horrible invisible bug that completely compromised the inheritance system. This version should work fine now.
Cool stuff. I like how the violence escalates until all fighters start swinging giant wrecking balls at enormous speed :).
Have you thought about trying an actual genetic algorithm approach and checking out what the fighters do then?
Nope. I just kinda fiddled with the systems and this is what came out of it. I may explore this concept more in the future, though!
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