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Cart #19204 | 2016-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Manged to get 16 frames of full motion (if chunky) video compressed into here before running into the limits of the compressed cart size. Frames are stored as run-length encoded images, with only the difference between frames being noted/redrawn.

I used a custom python script and some elbow grease (file renaming and bulk resizing) to get the images converted into the string format.

-Electric Gryphon

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nice! I guess only the Sloot Digital Coding System might help to get more of the video on the cartridge ... :P


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Ladies and Gentleman, we officially have our GIF format.


Could watch it for hours. And not much worse in qualtiy than rebel assault...


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Cart #19215 | 2016-03-14 | Code ▽ | Embed ▽ | No License
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Why? Because the internet needs more lo-res dancing hamsters.


I think you could get twice as much if you used a 'blob' as a pixel. I saw this done ages ago in a demoscene kind of file - the "video" resolution was probably half or 1/4 of the actual display resoultion, but each unit was drawn as a soft round blob with soft edges that overlayed adjacent blobs. Kind of like when you scale up a pixelated image. was very effective, you still got the gist of what was going on, and they had a lot of "video".


Realy great, you could probably make it 3x longer by also storing data in the sprite/map/sfx cart space, and read it with peek.


Every single thing you post is really cool and there's more every time I come back to this forum which blows me away. I've starred a ton of them but I just wanted to say that explicitly.


Thanks! I've been having a lot fun tinkering--glad to share it.


I so totally called this being a thing that would soon exist. :D
You did an excellent job making it a reality. :3 It looks amazing.



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