Z / Left Mouse Click - summon tower
Hold X / Right Mouse Click - sell tower
The game is released on Steam: https://store.steampowered.com/app/2152410/WitchCraft_TD/
Steam version has achievements, new enemies, balance changes, small interface updates, music update.
Tileless main image is implemented with this snippet by @spellcaster https://www.lexaloffle.com/bbs/?tid=38884
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Do my little eyes spot a Megumin? :D
Loving the game so far, but for some reason I got soft-locked in level 8. After the wave ended and the witch showed up I could not start the wave anymore. Tried to build/sell towers to reset.
The music is catchy get your head bobbing instantly.
(edit: just understood the 100% chance for xy thing)
At the moment I only have one "issue" with the whole game. It'd be nice to be able to chose which towers to merge, if that fits into your vision of the game and the token gods.
The gfx work is spot on, love how enemies bop their heads to the music! The game looks clean and nice and the menu backdrop is absolutely amazing!
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Nice work, the overall polish and fancy title screen are quite impressive.
I did notice there's a typo in the thread title, though: WitchRaft rather than WitchCraft.
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@Achie72 I did not expect she will be found out so quick :D but yes, a little tribute.
I'll try to reproduce soft-lock, I did not saw it myself for now.
"chose which towers to merge" - oof, I'm afraid I don't have tokens for that and I want to squeeze an in-game tutorial.
Thank you for the review!
@JadeLombax thank you, fixed!
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Yep, we are a lover of anime and can recognize famous figures quite quickly, @unikotoast. :)
Lovely Tower Defense game. We don't have enough of them for Pico-8. Gold star work !
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It took me 5-10 minutes to learn how the game worked but after that I was able to get a good run.
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GG
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A small patch based on feedback:
- Mouse is turned on from the start and can be used in the wave selection menu, the game can be controlled w/o keyboard at all
- Opening the portal requires button press
- Added highlight for the second tower that will be merged
- Added red highlight on the ground where a tower cannot be placed
- Added tutorial texts
@dw817 this is nice to hear, thank you!
@Dvan that's a lot of burgers, really good run!
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I think the mouse update overwrites other controls in the wave selection menu. Sadly no other works for me in this current version (2). Other parts are fine with other controls, only menu seems to suffer from this isse.
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0.93 update
- added some sound and music
- small balance changes
- small bugs fixed
- small sprite changes
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I really enjoyed this. Sprites are lovely. Random towers is not something I'm used to but worked well. Well done.
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@SquidLight thank you!
1.0 release
- buffed some towers skills
- increased difficulty
- victory screen update
- tiny sprite changes
- fixed bugs
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1.1 update
- early game is easier
- small fixes
- towers try to target lowest hp enemy
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Great job on this one. Not a lot of TD games on P8 and this one is certainly one I've spent the most time with. The random towers is the best part, even if it does take some control away from the player - but I like that my thought is put towards dealing with what I'm given rather than a lot of upfront deciding.
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All the levels are beautifully decorated, have enjoyable gameplay, and culminate in an exciting boss fight, making these the best remakes and original versions of the series game.
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Well made game! I believe this is the first TD game in which I'm happy to sell my towers. I'm not happy with random tower build but the sell feature and wave control etc are more than enough to compensate.
After couple tries, I managed to complete this game:
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Planting flowers paid off really well! :D
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Great game, as usual I like your style!
Only one advice, when you start the wave and choose the "bonus" for it, the witch sprite hide the text, maybe you should find a way to fix that?
And a difficulty option would be neat as well!
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So very well done; what a lovely game. Thanks for sharing!
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Flawless victory! Love the game, love the music and the graphics in this chill and cute tower defense. Would like to see some enemy info such as boss hp and ability descriptions - like what does Fear do?
More levels, more merging! Y'all are amazing! =)
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Fun game, but I think I managed to crack it. :-)
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P.S. the long time was because game play was interrupted by the need to prepare and have dinner.
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Dang it. So close. I mean, I won, but I almost did it without taking any damage. Only the last boss made it through.
Okay, time for the strategy guide:
- Ignore any "100% X for this wave" options.
- Always sell if you can, and try to set yourself up to always be able to sell. That means you might have to hold off on merging for a little bit, just in case she wants to buy one of them. Of course if you already have 2 or 3 of the same level 1 tower (and you've already got the 5 of the same level 1 tower bonus) then go for those legendarys.
- Speaking of which, getting 5 of the same level 1 tower gives you a bonus payout, so until you have 5 of any given tower, don't start merging them. This is also a great way to keep track of the bonuses you've gotten. "Have I already got 5 mushrooms at once? Oh, I must, because there's the level 3 mushroom tower."
- Avoid any penalty that will result in the monsters getting stronger from that time forward. If it's "for this wave only", that's fine. But any "X shield for first enemy" will punish you until the end of the game.
- On the other hand, any penalty that adds an enemy to all future waves (espcieally while also giving you more money per kill) is just more fodder for your cannons.
- Increasing the money you earn per kill > immediate payout. Think about it. If you get 1 extra coin for each kill or 100 coins right now, do you think you'll be killing more than 100 enemies eventually? Excepting the last few levels, that is probably going to be true, so you'll end up making a lot more.
- Should you spend 50 coins to get a bonus that will last the rest of the game? How quickly will you make those 50 coins back again? I say that's always the best penalty.
- Try to build your legendries in the middle. Meaning you don't want to put all your eggs in one square. Try to make a variety in the middle and build them up.
Besides that I have a few things I don't know for sure, like:
Having a few level 1 flowers around will increase the range of towers around it, so I sometimes don't get as many medusas or snakes, but those don't say that they incresase the range of towers around them. Also, how many do they extend, and how far, I don't know. If anyone can offer some insight, let me know.
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@eriban How did you get 18 quests? I thought the quests were getting 5 of the same level 1 toweres, but apparently I'm missing something.
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@joealarson As I was playing, I realized you also get a quest reward for getting 5 of the same level 2 (or 3, etc) towers on the board at once, if you can resist early upgrading enough...
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What an entertaining and polished little game that makes good use of the resolution and palette-- thank you for this!
I like how the random tower selection helped keep the game moving briskly, yet there was still a lot of opportunity to develop skill-- I haven't played many tower defense games and I probably lost 20-30 times over the past few weeks, gradually getting better... so when I finally won it was very satisfying. And then once I won, I felt like I'd figured out a few tricks and played a few more times to get this run I'm quite happy with:
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(I still haven't quite figured out what Fear does, or quite what the interaction between fire + water in sequence is)
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Unscathed victory at last:
(I was missing a couple interesting details that are fundamental)
Best results so far:
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I've finally made it! Victory! Here are my stats.
This game was fun and VERY ADDICTIVE to play, I needed to get to the end. Thanks a lot for this fun game!
Also, it'd have been great if you added the pixelart you have in Steam as an ending. Please consider it in a future update.
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Greetings!
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Got very close, the closest I've gotten so far. I have not played any td games before, so this (for me) is very good.
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I FINNALY BEAT IT!!!!! It took coming up with a wack strat by starting with Towers on the outside edges and working my way in while going for as many quests as possible and not merging flowers for almost full board range for all towers. Great game, small amount of rng, so 9.5/10!
EDIT: I did it again but faster!
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This is an amazing game, such an incredible balance of different mechanics along with the shop and choosing wave challenges/rewards. I love that lower level towers still play an important role.
Just purchased it on Steam!
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really fun,but it's maybe a little too easy. i don't want to post my strategy in the comments, but once you've figured it out it's basically impossible to lose.
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@RoyaleYogurt once identified the best strategy you could find higher difficulty challenges (most quests, legendaries, coins etc..).
The hardest challenge I'm onto is the speedrun: completing the game unscathed (all original 20 hearts) in the shortest time possible. In this case you necessarily have to neglect aspects of the winning strategy keeping it to the essential while focusing on speed (and this could also lead to losing a heart around wave27-29 which means challenge failed).
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I came back to this after a few months and still find it cozy. Agreed with some comments above-- I have to set a challenge for myself beyond just surviving to keep it interesting once I learned how to "win"-- I've been trying to see what the "most legendaries"I can get on board is (closely related to aiming for "most coins") and this was a pretty good run, you can see I went all-out on carrots and market bonuses whenever I could.
16 legendaries / 29825 coins is my best to date:
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Someone stole your game for a mobile game ad, just thought you should know
https://www.tiktok.com/t/ZT8jHPSnV/
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Those "quests :23" just hurt my completionist heart, so after much more time than reasonable, here's my meaningless proof that you can finish this game while doing all the quests :p
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I might have stopped the last boss by selling 4 or 5 reapers, but there is no clear and clean max life goal thanks to avocados, so it didn't feel like part of the challenge. Max market sells is also not particularly interesting : keep two L1 and L2 towers around and just get lucky or restart during the first waves.
Time reduction is also nice, but speedruns is not my cup of tea, except for the pre-planning route finding part.
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I took a risk on this and coughed up the small donation ask that the creator was asking for this game.
I regret nothing. It's perfect.
This is the best Pico 8 game I have played as a personal Tower Defence fan. It's so simplistic yet excellent, and while an infinite mode would have been great, it still has nice replay-ability.
Thank you for creating such a wonderful and simplistic game!
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