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!Due to the limitations of PICO-8's web player, this cartridge can only be run from the console!
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So, at the risk of incurring Zep's wrath, I've thrown together some examples of how to use the console's RAM to get around filesize limits.
This cart will draw some sprites to the screen that are loaded from spritesheet.p8 (Just save a cart with some sprites in the folder with this cart). Feel free to steal / repurpose
How do I get this working? This cart (12373) has a sprite sheet and three lines of code that just load("main.p8") in an _init() function. Do I need another cart beyond spritesheet.p8? Does this need to be named something specific?
Am I missing the trick?
I was wondering why cartridge chaining wasn't a default feature when even gwbasic and basica versions way back in the day even had the CHAIN command.
A+. Could even go one further and use the cartridge data save/load spot for transferring unique strings of data between carts.
( For historical record for people who aren't old as dirt like me!)
http://www.antonis.de/qbebooks/gwbasman/chain.html
Used to use this back when to 'chain' bits of program together to get around the often low memory limits.
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