can the worldviewer be make into _init, _update and _draw please? (I want to make the tedit)
@Sup3rAw3som3Gam3r
Here you go.
I've also updated it to be in parity with the current version of Terra, with toggleable treetops, auto-walls, and backgrounds.
@Sup3rAw3som3Gam3r
I've added the saving option for you, and fixed a tree bug that I found. (along with some other small edits) You can see what I changed on what lines in the changes section.
What was the shadow orb bug you found? (and how to make it happen) And did I fix the tree bug you found or was it something else?
= suggestions =
- make the dropdown open when the bar at the top is clicked; remove the button
- close dropdown when a block is selected?
- reason: clicking the close button places the tile as well. also, less clicking :)
= changes =
@cubee
not about terra but I was wondering if you could help me with a pico-8 thing?
Could you open your save file in a text editor and post the last few letters/numbers/symbols here? (or paste the entire thing in a [hidden]
tag)
Or provide steps to reproduce that if you don't have a save file (if you can)
really awesome cart, i'm trying to read the code a little bit.
ok, due to the token limit, the code got compressed a lot, reading them really got me confused, haha.
Oops, Accidentally deleted my inventory which caused the game to self implode
This is absolutely amazing! Thank you for creating this! I am currently working on a short video about Terra in hopes many more will try this out!
P.S. there's a small bug where summoning the King Slime resets the player's appearance :)
@Svings
Thank you!
And thanks for the bug report too, I'll post an update to fix that later
v1.3.4: Gotta go fast to fix those bugs!
Main Changes:
- Added Hermes Boots! They function from the inventory and increase your max speed! Craft them with 10 Leafy Seeds and 2 Demonite Bars at an anvil.
- Added a table, a decorative tile for building.
- Fixed a bug where summoning any boss would reset the player's sprites to Terra Guy until reloading the save. (found by Svings)
- The game will no longer crash when you trash your entire inventory. (found by Fractals)
- The background walls in the Corruption are now actually dirt walls, instead of the Worldgen Corruption walls.
Stat counts: 8191 tokens, 42671/65535 chars, 99.99% (eek!) compressed size
Let me know if you find any bugs!
edit: just thought of this, any dirt walls in the corruption in save files from earlier versions will be turned into tables... oh well
i have 9 demonite bars, 17 rotten chunks, and 114 silver bullets. and a curse forge yet I still cant make endless bullets. what am I doing wrong
found a little bug where there is just some random stuff in the sky in a line there's gold demonite and furnaces.
The endless musket pouch requires normal bullets specifically, same as the quiver requiring normal arrows.
I'll look into those random tiles and see if I can find them.
On page 2 there was a recipe browser cartridge made by jo560hs, I might make an updated version of that with the new recipes.
happened during my plantera fight and my save wouldnt work so now I'm starting over also I couldn't make endless ammo even tho I had more than 99 silver and iron bullets and a bunch of rotten chunks and demonite and the curse forge
little update i have gotten to the plantera boss fight two more times and the error has happened each time and I cant beat plantera or the game and I just want to get to the final two weapons
Yep, same as farawaxy, when (I assume) plantera tries to go to second phase, the game hits a runtime error.
how do you save my smooth brain cant process how to do it with the show thing
@farawaxy @ShotWhoWasNot @hibs
Plantera fixed!
v1.3.4b: Some bug fixes.
Changes:
- Fixed Plantera's second phase crashing the game. For some reason I had removed the variable the tentacles used to find their Plantera (8192 tokens)
- Fixed the ebonstone and ebonstone wall recipes using tables and corruption dirt repectively. (tables used to be corruption dirt walls)
Stat counts: 8192 tokens, 42676/65535 chars, 100% compressed size (15616/15616 bytes... it just barely fits, doesn't it?)
why can i craft the nights edge, i had a soul of blight, a light's bane and 50 stingers
Oops, that's an error in the documentation. It's been changed to require a Blade of Grass and a Gold Sword, instead of stingers and a Soul of Blight.
Updated @jo560hs's recipe browser, for those who would like to check how to craft anything.
2022-09-15
Recipe and item lists updated to Terra 1.4.2b.
2022-02-13
Recipe and item lists updated to Terra 1.3.5 and now it looks nicer.
@cubee The beetle bow is uncraftable, since you need it to craft it or am I missing something?
Also, here's my house :)
Oh, so that's why I couldn't craft the beetle bow.
Anyways, something that might be cool would be using leafy seeds to put grass on dirt or mud blocks since I don't think there's a way to regrow grass right now. Or possibly a craftable staff of regrowth for that purpose, since it's also something it does in vanilla but is normally not that useful.
Plantera could possibly be a bit more challenging, maybe still shoots seeds in the second phase but less often than in the first?
If you do add more content, it would be cool to see some world generation secrets and rare things to find underground or in the underground jungle.
This game is really awesome, keep up the good work!
v1.3.5: Plantera buff and craftable grass
Changes:
- The three grass types are now craftable using dirt or mud and leafy seeds, with corrupt grass using rotten chunks instead.
- Beetle Bow is now craftable, as it no longer uses itself in its recipe.
- Plantera now continues to shoot seeds at a slower rate in her second phase.
- Plantera's tentacles rotate slightly faster now, so they can block shots more effectively.
The Recipe Book in the main post has also been updated to reflect the new crafting recipes.
Stat counts: 8190/8192 tokens, 42692/65535 chars, 100% compressed size
i have gotten terrablade, dog gun, beetle bow, flamethrower, all thee endless ammo and hermes, i have beaten the game i think
I rlly like it but the beetle bow is uncraftable I noticed
At least according to the recipe cartridge
Each time I try using the files the cart bugs out... The character is custom, yes, but I notice I can never save, even without a custom character, can someone please help me out on this?
For some reason my character will not load into tyhe world when I start. The world and cosmetics remain the same, but my character losses all his items but the starting 3.
my Character is: 100,100,24|46:1,45:1,47:1,3:59,44:1,69:1,58:1,59:2,2:60,17:1|eeccccceeeeeeeeeeeccccceeeccccce77cccceeeeeeeeeeeeeeeeeeecc0c60eeeccccce77c0c60677c0c606770c60eeeeecc77ceeeeeeeee00777eeecc0c60e770777667707776600677eeeeecc0770eeecccccee0000eee00777eee000000ee000000ee00006eeee00066eeecc06c0e770006e77000066ee0000eeee0000eee00006eeee0006eeee00076ee771116e77000066ee1111eeee1111eee1111eeee11001eeee100077ee1111ee661111116611111166111111111111ee1111111ee1111177e666111ee661111ee66ee11ee66ee11e666e111e666e111e666e111e0|
How can i load my save file i dont know how to drag files can you guys make a tutorial or somthing??
Oh yes, the cart in the main post has been updated now. Evidently I forgot to update it there.
Your character appears to work fine for me, and from my testing it shouldn't matter if there's any whitespace in player files...
Can you provide any more information/screenshots?
About the random tiles in the sky, that can happen if you load a player file when it asks for a world. It'll interpret the player data as tiles and paste them on top of a newly generated world.
I'm thinking of what format to make a tutorial in.
(For now, does "hold mouse button over file, move mouse over Terra, release mouse" work?)
However if you're not on a computer then I have no idea how the save files would work, if at all.
Made a video about save files to hopefully help with explaining how they work
I've managed to reproduce that error by adding invalid characters at the start of the player file.
Could you make sure the start of your player file doesn't have anything except numbers?
Should look like this: 400,400,12| Not these: a400,400,12| a 400,400,12| |
Hi I beat the game and wanted to see if I could save but when I tested the save, the world save worked but not the player save. if I created a new character and put in my world code it worked but when I put in my player code then my world code I was met with a error screen and had to reload the page to try again here is the player code so you can see if I did something wrong
195,400,0|74:1,92:1,73:1,65:1,94:1,8:1,91:1,26:1,17:95,35:1,32:2,49:1,86:8,2:21,59:379,12:5,58:4,14:10,69:24,60:28,80:81,96:1,89:2,55:1,54:2,56:7,51:1,7:1,3:1|ee66666eeeeeeeeeee66666eee66666e776666eeeeeeeeeeeeeeeeeee666111eee66666e7766111677661116776111eeeee66776eeeeeeeee61177eee666111e7711776677117766dd177eeeee66d771eee66666e11dddeee61177eeeddddddeeddddddeedddd6eee611d66eee666111e77ddd6e771ddd66eeddddeeeeddddeeedddd6eee11dd6eee661176ee770006e77dddd66ee0000eeee0000eee0000eeee00dd0eee11ddd77ee0000ee440000334400003344000033000000ee0000000ee0000077e444333ee440033ee44ee33ee44ee33e444e333e444e333e444e333e0|
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