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So awesome. Will you be running this again? I'm just getting into Pico
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Just a little more cleanup and testing, and I'll release the final cart!
@dollarone thanks, I added it!
@EatMoreCheese totally. I'm hoping to get one up for the holidays!
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Here's the fixes I needed:
old block
function(i)--getspritecoords if i==101 or i==102 then --player return 46,49,5,17 elseif i>102 then --player return 51,49,5,17 |
please replace with this:
function(i)--getspritecoords if i==101 or i==102 then --player return 46,49,5,15 elseif i>102 then --player return 51,49,5,15 |
and further down where we have:
if n > 100 then finalx += 5 if playerh then finaly -= 10 end end --correct player coords |
please change it to:
if n > 100 then finalx += 5 finaly -= 2 if playerh then finaly -= 10 end end --correct player coords |
lastly:
if n==3 then sspr(56,49,8,17,finalx+8,finaly-12) end |
becomes:
if n==3 then sspr(56,49,8,15,finalx+8,finaly-12) end |
thanks! :)
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So, after having the v64 as RC1 for a while, I'm confident we're done here!
You can see the full build here: https://josefnpat.itch.io/pico8-collab16-cart2
Collab16 Cart 3 will be announced soon! If you're interested in helping in pre-development, join the discord channel for dev news!
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great, but you're leaving the pico8 community there, and those collabs are very rough on user experience. you should add some info about controls (I'd suggest x/c), plus having to 'reset' thru the enter key. also gamepad support would be a very nice addition.
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ultrabrite: I guess the problem is that each game can have its own controls. Perhaps we should agree on a common control scheme when appropriate - some games have an intentionally weird control scheme :)
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