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The full folder, since the game is multicart. It uses linecraft.p8 along with the other carts to function, and it generates a lot more files to work so I recommend keeping it in that folder.


i just saw that u could add more stuff! sooooooo, you should add FARMING! and gold ore lol. like wheat, carrots, or potatos, and eventually u should add armor, just saying its easy to die with only 10 HP. tell me what u think pls


Sadly farming is not possible due to how the game is made, it just forces me to add a lot of new blocks and models for the different combinations of plant type and growth, and I'm still quite limited in compressed memory for so many models. Armor I could add, but... I ended up coding up a light system instead! It's not finished though. It enhances the look of the game, but yeah I get that 10hp is not that much. Maybe on the next update I'll try to add that! Also, gold ore is in the game, maybe you meant that there isn't gold tools, I just didn't want to use up item slots in the game for gold tools that are mostly unused... then I add lapis lazuli ore and block :P


Ok, so I add all the .p8 files in the drive link to my ROMS folder and name the folder whatever I want right? Or is it case-sensative? And which file do I open, the linecraft one or a different one or do I compress it to a .zip, or what?


To make sure we do not have a miscommunication, do this step by step:

  1. Download the game folder from the drive link.
  2. Copy the whole folder to your ROMs folder, don't copy only the insides of the folder, copy the whole folder.
  3. If you want, rename the game folder to something else, it can be whatever you want.
  4. Run linecraft.p8 to play the game.

Ok, I'll try that, and get back to you if it works or not.
EDIT: It didn't work. I downloaded & named the folder, and then opened linecraft.p8 and it just showed a black screen, and didn't load the game.


ooooh ok, i look forward to that lighting system though, that means torches or some sort, ALSO i was playing the game and i noticed the item drops look like bundles, why?

EDIT: i forgot to include that ( these are just ideas, im full of em so sorry lol ) are there spiders? i know fishing could be complicating and a bow could be worse, but i still think they could be in the game but i just havent seen em.

ALSO (last thing lol, calculating) are there apples? if not,

ill make sprite for it and since it heals 2.0 shanks of hunger in minecraft, ima guess it heals 1 heart of health
in linecraft theoretically

since the health was halved and it would be too much as the highest food item heal is 1.5 hearts so
since so instead of 2 it heals 1.

btw I LOVE THIS GAME, i hope it gets even better from here :D

(im sorry if im posting too much)


its also hard to craft, also when im crafting like 24 planks, i have to take 4 and put it in my inv and repeat

ignore this pls i did this so i can keep commenting
a9efjouraopijgpuahroagiuhgoaurhhr9phrg8haogrr9uieirhgpaeopaehr9gpa9oug8preuhae;lupae


i made a apple sprite that kinda looks like the classic apple???

comparison


OOOH GOOLD APPLE :D

im excited for the lighting system, im hyped

i give good luck to u

bro i got 82 emeralds in one vein and 56 diamonds in the other vein, like DANG thats alot


Yeah, about the diamonds and emeralds, I increased the amount of ores so you can get enough materials on the whole map and not run out. Also when you throw an item it shows as bundles because I can't have all items loaded in, you can see when you get an item in the inventory that there's cart I/O (that little cart icon on the top left) since it has to load the sprite. Also no, there are no apples. Might add them in. Also, there are no spiders because I ran out of sprite space for every entity, and I also ran out of code to put in so I wouldn't be able to add that in easily.

You made me think though if I would be able to refactor some stuff to be able to cram more code. The game uses interpreted code to do most stuff, it reads from the spritesheet, like entity code is executed on the spritesheet, and I'm running out of memory there. You make me wonder if I could re-design how the game saves some stuff so I free up more memory. Maybe more entities could be added to the game! Alongside other stuff. I hope I could add armor too, it'll be difficult to fit that one, but let's see what happens.


It didn't work. I downloaded & named the folder, and then opened linecraft.p8 and it just showed a black screen, and didn't load the game.


That's odd... hm... well I'll see why that is, maybe I can make a patched version.


kk, btw did u do smth that makes worlds automaticly save bc whenever i reload it (entirely new tab) the world is still there when i click the Single player button, ALSO im curious about the tutorial and the option button (while in a world) how come those are faded out?

(faded tutorial button)

(options in-world faded making you go to the title screen to change things)


<---- how i feel about the lighting system


The tutorial button is just a reference to early versions of Minecraft Java where it had a tutorial button greyed out that was never finished.

The options button ingame is greyed out because I simply don't have the tokens to add the ability to change settings while ingame, it takes up code after all.

Also the worlds are saved, yea! But on the BBS it just keeps temporary files up until you restart the browser (iirc).

By the way, I looked into freeing up space for more features (like armor) but it requires me to do major code refactoring and tinkering with the world loading code (which is really scary for me, I don't want to corrupt people's worlds!) so I'll keep it for another update. The lighting system still isn't finished so I should focus more on that. I'll do all that stuff on the next update.

EDIT: Here's a gif of the lighting system!


@TheRealX13_2, I honestly feel like trying to patch my game is a bit too far-fetched for me, I just don't know what works and what doesn't on fake08. I feel like it would be better to try to make an issue on fake08's github? I don't know if it's still active. Maybe there they'd be able to find and fix all the issues that arise from my extensive and exploitative use of pico's API. If you or someone else finds out why the game doesn't run (maybe a particular line of code that refuses to run?), I could help explain what that line of code does on my game. We speak on PICO's discord server so I could help find a solution to the problem. So... yeah. I'm so sorry for hyping you up.


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