Not without completely re-making it for the GBA, and even then, I'm not sure if the GBA can do all the image rotations Terra uses for enemies.
How to ply with the 1.4.4 version? https://www.youtube.com/watch?v=kSXAR2072BQ ???
And how to get the soul of blight too?
Can you add some weapon like laser gun please? And a boss like alien boss? It is one of my favorite game! Thank you for the hours of fun!!!
@B.R.
Can't download the files? From where?
1.4.4 will come after that playthrough is finished, it's so I can find problems!
You get Souls of Blight from Ocram, who is summoned with the "Sigil of Blight" that you can make with a Demonite Bar and 6 Rotten Chunks.
I can't add any more bosses, but there will be a new bullet that can go through enemies, kind of like a laser.
Sorry to bother you one more time! How to craft all the weapon like flamethrower and Terra Blade?
@B.R.
A wiki is being made, which will have all the crafting recipes when it's finished, but for now this should be mostly up to date:
love this game also im a bit late but there is a problem the cursor isnt showing in the game like when i put my curson on the playing screen it doesn't show it it is still there but it is invisible and it makes it a bit hard to play if you know how to fix it could you tell me
love this game also im a bit late but there is a problem the cursor isn't showing in the game like when i put my cur son on the playing screen it doesn't show it it is still there but it is invisible and it makes it a bit hard to play if you know how to fix it could you tell me
After making a character and world, hold the pause button (Enter or P) and a menu should appear. Use arrow keys and Z or X to turn the mouse on.
Hey, I just came across this item called “tentacle spike” for the first time. I have no idea what it is used for. Can anyone inform me?
It's a melee weapon, a rare drop from Eaters of Souls.
1.4.4: The Quality Presentation Update (aka The Are We There Yet? Update)
Main Changes:
- Added a boss health bar.
- Added the sun and moon to the sky, now you can tell roughly what the time is.
- Added particles for damaging mobs and breaking tiles.
- ( Suggestion: Yeggplant ) Added a new melee weapon, an upgrade for the Hermes Boots, and three new types of ammo. (8188 tokens)
- Two of these ammo items are piercing arrows and bullets.
- Underground and Caverns layers now have their own parallax backgrounds.
- Added new sounds for Flamethrower and Wand of Sparking, and picking up items.
- Most tools new have a speed multiplier on top of their base speed.
- The Demonite Pickaxe, for example, is now significantly faster!
- ( Suggestion: @lastofavari ) Added a menu option to mute the music.
- This persists across sessions. - Adjusted physics for most normal enemies other than slimes to be more accurate/less janky.
- Fixed an issue where running out of a stack of items would cause the next slot to be used immediately, leading to unintentional block placement or consumable usage.
- Fixed an issue where changing items while using another item would cause the first item's swing animation to break.
- For example, changing items to a Minishark while using a Potion would previously cause the Potion to orbit the player rapidly.
- Fixed some major issues with the crafting system that caused it to allow crafting when it shouldn't have, also restoring the "need more materials" pop-up.
- For example, you could pick an item up, then any recipe using multiple items would not consume the held item. Single-item recipes would simply not craft the item.
- Same goes for holding the craft key: if it was a multi-ingredient recipe, it would just keep crafting as long as one of the items exists.
- World generation has been modified, and the transition between biomes is no longer a straight line. (These apply only to new worlds)
- Many other bugfixes and improvements!
Character Editor:
- Fixed the hair colour icon always being green, regardless of the selected hair colour.
Known issues:
- The performance drops to 30fps while the player is standing around where the underground background starts. Performance returns to normal after going further underground.
Stat counts: 8192/8192 tokens, 40909/65535 chars, 99.96% compressed size.
I'm also working on a Terra-Edit cartridge, so you can create your own worlds (or pixel-art) similarly to T-Edit for Terraria. It will also have a couple of different options for world generation!
Expect that soon-ish.
Here's a little sneak-peek:
@Cube HOW ARE YOU DOING THIS??? you are so impressive!!
@Sup3rAw3som3Gam3r I don't know, I keep looking at Terra's code and seeing things to optimise.
It's like I'm a LEGO Movie master builder, but for PICO-8 code instead.
But thank you!
@cubee nice to see a new Terra version! Didn't think it would be possible even more things into this amazing and already tightly packed cart.
@cubee honestly I think removing the mouse support would probably allow for a bit more content (and using a mouse in pico-8 games kinda feels off anyways)
How to summon the Orcram, please? I have the Sigil of Blight and I don't know how to summon it! And when I move, the jungle background move too! Ty for the update!!!
Now I know how to summon it! Maybe how to craft the cursed forge please? And what is the utility of the soul of blight?
@Sup3rAw3som3Gam3r
While yes, removing mouse support would free some space, I don't want to do that since many people (like me) prefer to play with mouse. (and might get a little angry about it being removed)
It wouldn't allow more items or enemies anyway, just a little more code space.
@B.R.
Soul of Blight is used to make the Cursed Forge, when combined with 4 Gold Bars.
After that, it can also be used to make a couple of new items if you fight Ocram more times.
Ty and I found a bug: if I walk and there are two back walls and blocks around, the back wall of the jungle moves with me. what are the items that can be made with the soul of light?
@B.R.
Ty and I found a bug: if I walk and there are two back walls and blocks around, the back wall of the jungle moves with me. |
Do you mean like this?
If so, that's intentional. It's called parallax scrolling, and is supposed to make the background seem further away.
If not, I'm not sure what you mean. Do you mind posting a GIF of what you're seeing? (ctrl+8 to start and ctrl+9 to stop recording)
@B.R.
Ah, that's the underground background showing through the small gaps in natural walls and blocks.
It looks a little weird, but there's not really any way to make it better with the palette limitations.
Also, Shadow Orbs being unplaceable is definitely a bug, thanks.
I kill almost 200 Eaters of Souls and i don't obtain a tentacle spikes. In a previous version, I obtained it!
SHADOW ORB DUPLICATION EXPLOIT??? (NOT CLICKBAIT)
doesn't actually duplicate it though, it's just a funny thing that exists
This game is an amazing demake of an amazing game. I even enjoyed playing it more than I actually enjoyed Terraria! Will have to try out some bosses.
Terra-Edit is now live!
This is an early version, there are a few bugs here and there, but I'm uploading it now so people have access to it.
Use the editor on its dedicated thread:
https://www.lexaloffle.com/bbs/?tid=53890
Or just here:
NOOO we can't spam (X) to make endless terra blade bullets anymore!
Oh wait that was actually a thing? I just went back and tried it on the last version. Apparently I fixed it by accident.
It was written on the wiki's trivia section and I was very confused because I could never get it to fire more than once every swing (which is still twice as fast as normal).
Huh, I thought you had patched it because, well, obvious reasons.
Change between Controller Mode and Mouse Mode by holding the pause button while in-game until the menu pops up and pressing "TOGGLE MOUSE".
@cubee i have problem if i play on my rg353m console emulator i get this error -
"
runtime error line 85 tab 2
sset(x+I%w,y+I\w,tomum("dx"..str
[I+1]))
attempt to index local 'str' (a string value).
"
i have no idea on whats going on here but i realy want to figure this out bc. i love this demake
ps-im using the .p8.txt ver of the cart
I don't know if that console uses the real PICO-8 or the FAKE-08 emulator, but in the case of FAKE-08 I know it doesn't support some of the newer stuff that Terra uses yet. In this case, the specific feature is "string indexing" in case you want to look it up.
If it uses the regular PICO-8 then you would just need to update it to the latest version.
An alternative might be going back to an older version of Terra, but that would mean you don't get the newer stuff.
epic demake I wonder if works on a game boy color.(lol i wish!)
@cubee in the txt i set the ver to 29 bc. thats what works for most of the game i put on the emulator exept this cart
:(
i just found out that if i make the ver 29-35 (ive not tested under 29) it will give me the error but if i go 35 and up it will give me the error
("could not load roms/pico8/terra-real.p8")
Ok, in that case, maybe try going through this link, and decrease the number a the end until you find one that loads?
https://www.lexaloffle.com/bbs/cart_info.php?cid=terra_1cart-43
Like this (1.4.1b):
https://www.lexaloffle.com/bbs/cart_info.php?cid=terra_1cart-36
To download, click the cart button in the corner and save the image (that .p8.png should work the same as the .p8 file)
That will get you older versions of Terra. What you were doing before is changing the cartridge version inside the file, which just tells PICO-8 if the cartridge was made in a newer version.
Maybe try going back to 1.4.1b (the second link), that was the last version before I used string indexing.
when i use the png ver of the cart i gat the error
("future ver 39") but not when i use the txt ver of the cart
@cubee does that ver have less updates that the current ver like bosses or blocks etx
edit: omg it works!!! but still does it have less updates :)
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