Select numbers that add to ten, to remove them from the board. How high can you score in just 2 minutes?
An homage to Fruit Box. A FruitBox-like? There are some big differences in this version, the most obvious being the lack of music. (the music in the original is incredible)
how to play
- Drag your mouse to select groups of numbers that add up to 10.
- I recommend playing in fullscreen; it's easier to click on larger numbers.
- In the original game, you're awarded one point per number removed,
- Get the highest score you can within 2 minutes. Good luck!
This was my submission for TweetTweetJam 9, written in 498 characters of code:
z={}g=-8s=0p='⁶!5f58⁵d8"◝'::_::?"⁶1⁶c0⁶!5f2d3" r=1x=stat(32)y=stat(33)if btn(5)do f=mid(16,96,y)if(btnp(5))a=x b=f?"⁷i6v1c1" 😐=g&min(x,a)⌂=g&min(f,b)♪=g&max(x,a)♥=g&max(f,b)elseif a do a=i if(h==g)r=0?"⁷i7f1a" end?p,q h=2for i=32,207do w=z[i]or rnd(9)\1+1u=i%16*8v=g&i\2if(u-😐|♪-u|v-⌂|♥-v>0)w*=r h-=w ⬅️+=➡️&~r z[i]=w?w,u,v,w end?"⁶jc1ᶜcscore "..s if(a)rect(😐,⌂,♪+9,♥+8) q=128-t()rectfill(-1,107,q,113)if(q==0)➡️=0p="⁶j8rtime up!"?"⁷cg" if(s<⬅️)s+=1?"⁷x5v2c0" ?"⁶.¹³⁷ᶠ³⁴\0\0",x-2,y-2,7 goto _--pancelor |
Little Scoundrel (V1.0)
Was inspired by Zack Gage and Kurt Bieg to create a playable version online with fun sprites and streamlined gameplay, more to come including sound, animations, and so on. For now this is a working prototype!
Play and comment your thoughts!
Build tallest towers by placing blocks one after another.
How to play:
X - Start
Z - Restart
Match the pattern to progress.
CONTROLS
(◀ ▲ ▼ ▶) to shift
( X ) to XOR
( Z ) to revert
( Ctrl+R ) to restart game
( Enter ) for menu
ABOUT
VXOR [vɛksɔr] is an endless puzzle game.
The puzzles are procedurally generated.
Some puzzles may be unfit for human consumption.
Feel free to restart the game to get a new set.
Created by Eric Billingsley for TweetTweetJam 9
> a = "\F7" > PRINT(a) > b = SPLIT(a)[1] > PRINT(b) 7 > PRINT(a==b) FALSE > PRINT(TYPE(b)) NUMBER |
notice that taking the string "\F7", and running it through SPLIT turns it into the number 7.
should b
not be equal to a
for any STRING value of a
in the above?
When using HELP RUN
this help text should say STAT(6)
and not STAT(9)
.
This help reference is fine and does reflect the correct stat number to use.
The following code can be used to replicate this error:
-- code editor u=stat(6) ?u |
PRION is a fan remake (or demake, or sidemake?) of the original Zarch(1987)/Virus(1988) game by David Braben.
Check it out on itch.io and maybe leave a contribution :)
Aliens are infecting Earth with a deadly disease. You have been tasked to destroy all spacecraft that pose a threat to our planet. Please act fast, as your reward is based on the amount of uninfected land in each wave of enemies. There are an estimated 10 waves of increasingly harder alien reinforcements. Reports also show that the extraterrestrials possess a device that can alter the force of gravity. We have equipped your ship with fuel and altitude gauges, a scanner, a laser cannon , and homing missiles.
Check out the full mission briefing on itch.io, or go ahead and figure it out as you go.
How to play
- Use arrow keys to orient the ship
- Press Z to thrust spacecraft
- Press X to shoot laser cannon
- Double-press X to shoot missile
Graphics
3D graphics were done using the freely available Zarchy Engine for pico-8: https://github.com/tpnk-dev/zarchy-engine-pico8
Changelog
Hello everyone! I'm wondering how I could have multiple animations? Like an idle, walking, running, etc. The problem is that when I run (which is the else) It goes through the whole animation sheet, I know why but have no clue how to tackle.
Responses much appreciated!
-- player anim if not pl.wlk then if pl.sp <= 4 then pl.sp+=0.01 else pl.sp=1 end else if pl.sp <= 6.9 then pl.sp+=0.1 else pl.sp=5 end end |
Wave catalog
I was inspired by the Fill Pattern Catalog, And the annoyance of programming and trying to figure out the best way to input wavetable data for my Toot project. So I realized I wanted to just have preset waves I could download instead.
There's wavetables in both a list of 64 values and formatted pico8 wavetables. (A utility cart is provided if you want to exchange between the two yourself.)
I had 32, And 1kb downloads before but I thought maybe it was overkill/didn't know if it'd be useful and didn't want to compile them. (Let me know if and where they would be.)
Hope this is useful, And if you have any wavetables that you think are distinct enough or any flavors I missed please comment it below Thanks!
(Also thanks to luchak for creating the Wave Designer. excellent for creating waveforms too.)
a recreation of the poker minigame from new super mario bros / super mario 64 ds
So I logged in recently to check my game here, and I see now that the death animation is totally broken. the death animation loops when it shouldn't and the fadeout animation is really slow.
I have on my PC the version I downloaded a year ago, and the game is working fine on that version.
Was there something that changed with how Pico8 calculate things?
Link to my game The World Under
https://www.lexaloffle.com/bbs/?tid=48726
Let's Make Built To Scale In Pico-8!
I Need Code Snippets For A Remake Of Built To Scale (From Rhythm Heaven DS) So It Can Be A Good Remake.
It's Not Diagonal Camera, It's Vertical, As Shown On The Image Here:
I Already Got The Sprites, Map And Sounds Covered.
All I Need Is Music And Coding! (Since I Am Terrible At Lua)
So, Anyways, Wanna Contribute?
Check My Profile For The Cart.
Are You Ready To Help?
This Is The Cart Progress For My Remake Of Built To Scale, See This In The Pico-8 App And Put Some Code Snippets And Music For This Cart To Spread To Life!
WHAT I NEED:
-Rotation And Scaling
-The Launcher Is Charged With ❌ And Launched With 🔼
-Make Ending Images.
-Use The Inversefilling Tools To Make The Part Where The Screen Goes Black.
Now, GET MAKING!!!
I made trebuchet (truchet) tiling, a clone of my first shadertoy project https://www.shadertoy.com/view/lfKSDW
after making that, I just started 10 print in pico-8 and didn't stop
A little tool to search for unusual map dimensions and sprite tradeoff
@zep This maybe isn't a bug, but it feels very weird to me:
cls() if (1)<2 print"a" print"b" |
this prints a b
, but I would expect a syntax error instead -- the condition is "1<2" but the if-shorthand parens are only surrounding the 1, instead of the whole condition.
(if you change it to if (1)<0
then it only prints "b", which verifies that the condition isn't being interpreted as just if (1)
or something like that)
oh, and my system is pico8 0.2.6b / linux
Title screen music from the NES game Wizards & Warriors. Original was by the great David Wise.
v4:
- Invert colors by holding down (O) and pressing (X)
- Fixed an edge case where someone leaves the game running for a very long time and happens to see the thousands number reach 1000, making the number display "1000,000"
v2 v3 - made it more betterer-er:
- Up/Down arrows now change the depth perspective
- Left/Right adds/removes stars
- (O) will clear the screen before drawing stars
- (X) shows/hides debug information
- Added HUD overlay and text
- Travel rate depends on current depth perspective
- Stars move more slowly if they're bigger
A simple arcade game made with only 500 characters for TweetTweetJam 9.
Use the left and right arrows to move the paddle. Press X to restart.
Score points by bouncing balls on the paddle, with consecutive bounces scoring more points. The game ends after 60 seconds.
Also available on itch.io.