Log In  
BBS > Lexaloffle Community Superblog
This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

All | Following | PICO-8 | Voxatron | General | Off-site
[ :: Read More :: ]

Cart #make_ten-1 | 2024-05-11 | Code ▽ | Embed ▽ | No License
2

Select numbers that add to ten, to remove them from the board. How high can you score in just 2 minutes?

An homage to Fruit Box. A FruitBox-like? There are some big differences in this version, the most obvious being the lack of music. (the music in the original is incredible)

how to play

  • Drag your mouse to select groups of numbers that add up to 10.
  • I recommend playing in fullscreen; it's easier to click on larger numbers.
  • In the original game, you're awarded one point per number removed,
  • Get the highest score you can within 2 minutes. Good luck!

This was my submission for TweetTweetJam 9, written in 498 characters of code:

z={}g=-8s=0p='⁶!5f58⁵d8"◝'::_::?"⁶1⁶c0⁶!5f2d3"
r=1x=stat(32)y=stat(33)if btn(5)do f=mid(16,96,y)if(btnp(5))a=x b=f?"⁷i6v1c1"
😐=g&min(x,a)⌂=g&min(f,b)♪=g&max(x,a)♥=g&max(f,b)elseif a do a=i if(h==g)r=0?"⁷i7f1a"
end?p,q
h=2for i=32,207do w=z[i]or rnd(9)\1+1u=i%16*8v=g&i\2if(u-😐|♪-u|v-⌂|♥-v>0)w*=r h-=w ⬅️+=➡️&~r
z[i]=w?w,u,v,w
end?"⁶jc1ᶜcscore "..s
if(a)rect(😐,⌂,♪+9,♥+8)
q=128-t()rectfill(-1,107,q,113)if(q==0)➡️=0p="⁶j8rtime up!"?"⁷cg"
if(s<⬅️)s+=1?"⁷x5v2c0"
?"⁶.¹³⁷ᶠ³⁴\0\0",x-2,y-2,7
goto _--pancelor

See also: itch | mastodon | cohost

P#148268 2024-05-11 11:27 ( Edited 2024-05-11 12:14)
[ :: Read More :: ]

Cart #soliscound-0 | 2024-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Little Scoundrel (V1.0)

Was inspired by Zack Gage and Kurt Bieg to create a playable version online with fun sprites and streamlined gameplay, more to come including sound, animations, and so on. For now this is a working prototype!

Play and comment your thoughts!

P#148254 2024-05-11 00:59
[ :: Read More :: ]

Cart #tallest_towers-0 | 2024-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Build tallest towers by placing blocks one after another.

How to play:

X - Start

Z - Restart

P#148246 2024-05-10 22:14 ( Edited 2024-05-10 22:18)
[ :: Read More :: ]

by ericb
Cart #vxor-0 | 2024-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Match the pattern to progress.

CONTROLS

(◀ ▲ ▼ ▶) to shift
( X ) to XOR
( Z ) to revert
( Ctrl+R ) to restart game
( Enter ) for menu

ABOUT

VXOR [vɛksɔr] is an endless puzzle game.

The puzzles are procedurally generated.

Some puzzles may be unfit for human consumption.

Feel free to restart the game to get a new set.

Created by Eric Billingsley for TweetTweetJam 9

P#148228 2024-05-10 15:40 ( Edited 2024-05-10 16:31)
[ :: Read More :: ]
> a = "\F7"
> PRINT(a)

> b = SPLIT(a)[1]
> PRINT(b)
7
> PRINT(a==b)
FALSE
> PRINT(TYPE(b))
NUMBER

notice that taking the string "\F7", and running it through SPLIT turns it into the number 7.

should b not be equal to a for any STRING value of a in the above?

P#148219 2024-05-10 11:48
[ :: Read More :: ]

When using HELP RUN this help text should say STAT(6) and not STAT(9).

This help reference is fine and does reflect the correct stat number to use.

The following code can be used to replicate this error:

-- code editor
u=stat(6)
?u
P#148213 2024-05-10 04:48
[ :: Read More :: ]

Cart #prion_v1_1_4-0 | 2024-05-11 | Code ▽ | Embed ▽ | No License
10

PRION is a fan remake (or demake, or sidemake?) of the original Zarch(1987)/Virus(1988) game by David Braben.

Check it out on itch.io and maybe leave a contribution :)

Aliens are infecting Earth with a deadly disease. You have been tasked to destroy all spacecraft that pose a threat to our planet. Please act fast, as your reward is based on the amount of uninfected land in each wave of enemies. There are an estimated 10 waves of increasingly harder alien reinforcements. Reports also show that the extraterrestrials possess a device that can alter the force of gravity. We have equipped your ship with fuel and altitude gauges, a scanner, a laser cannon , and homing missiles.

Check out the full mission briefing on itch.io, or go ahead and figure it out as you go.

How to play

  • Use arrow keys to orient the ship
  • Press Z to thrust spacecraft
  • Press X to shoot laser cannon
  • Double-press X to shoot missile

Graphics

3D graphics were done using the freely available Zarchy Engine for pico-8: https://github.com/tpnk-dev/zarchy-engine-pico8

Changelog

v1.1.4

  • fix shadow flickering (thx @krispykrouton)

v1.1.3

  • fix major kill count bug (was counting hits as kills :S)

v1.1.2

  • fix missile and enemy tracking considering wrapping map
  • fixed bug where wave can end before all enemies are killed
  • make fixed path ships only face a certain direction for the entire wave
  • fixed jumpy spacecraft heights
  • fixed bug where sometimes the death score of the kill didn't count
  • it's 2024 not 2023
  • make drones a little less likely to become mutant
  • some performance fixes with particles

v1.1.1

  • fix cartdata name
  • fix randomicity of spawns
  • make gravity changes a little lighter

v1.1

  • add starting screen music
  • first refinement of sound effects
  • add levels 8,9,10
  • add gravity and map change logic
  • fix score when enemy hits the ground
  • make missile have very high damage
  • fix the routine relating to height in relation to the ground when attacking the player by drones and fighters
P#148209 2024-05-10 03:43 ( Edited 2024-05-11 04:11)
[ :: Read More :: ]

Hello everyone! I'm wondering how I could have multiple animations? Like an idle, walking, running, etc. The problem is that when I run (which is the else) It goes through the whole animation sheet, I know why but have no clue how to tackle.

Responses much appreciated!

    -- player anim
    if not pl.wlk then
        if pl.sp <= 4 then
            pl.sp+=0.01
        else
            pl.sp=1
        end
    else
        if pl.sp <= 6.9 then
            pl.sp+=0.1
        else
         pl.sp=5
        end
    end
P#148204 2024-05-10 00:00 ( Edited 2024-05-10 00:01)
[ :: Read More :: ]

Wave catalog

* wave catalog link *

I was inspired by the Fill Pattern Catalog, And the annoyance of programming and trying to figure out the best way to input wavetable data for my Toot project. So I realized I wanted to just have preset waves I could download instead.

There's wavetables in both a list of 64 values and formatted pico8 wavetables. (A utility cart is provided if you want to exchange between the two yourself.)
I had 32, And 1kb downloads before but I thought maybe it was overkill/didn't know if it'd be useful and didn't want to compile them. (Let me know if and where they would be.)

Hope this is useful, And if you have any wavetables that you think are distinct enough or any flavors I missed please comment it below Thanks!

(Also thanks to luchak for creating the Wave Designer. excellent for creating waveforms too.)

P#148180 2024-05-09 16:27 ( Edited 2024-05-09 16:29)
[ :: Read More :: ]

Cart #luigi_poker-2 | 2024-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

a recreation of the poker minigame from new super mario bros / super mario 64 ds

P#148178 2024-05-09 15:14 ( Edited 2024-05-09 15:27)
[ :: Read More :: ]

So I logged in recently to check my game here, and I see now that the death animation is totally broken. the death animation loops when it shouldn't and the fadeout animation is really slow.
I have on my PC the version I downloaded a year ago, and the game is working fine on that version.
Was there something that changed with how Pico8 calculate things?

Link to my game The World Under
https://www.lexaloffle.com/bbs/?tid=48726

P#148177 2024-05-09 14:59
[ :: Read More :: ]

Let's Make Built To Scale In Pico-8!

I Need Code Snippets For A Remake Of Built To Scale (From Rhythm Heaven DS) So It Can Be A Good Remake.
It's Not Diagonal Camera, It's Vertical, As Shown On The Image Here:
I Already Got The Sprites, Map And Sounds Covered.
All I Need Is Music And Coding! (Since I Am Terrible At Lua)
So, Anyways, Wanna Contribute?

Check My Profile For The Cart.
Are You Ready To Help?

P#148158 2024-05-09 12:19
[ :: Read More :: ]

Cart #builttoscale_1-0 | 2024-05-09 | Code ▽ | Embed ▽ | No License


This Is The Cart Progress For My Remake Of Built To Scale, See This In The Pico-8 App And Put Some Code Snippets And Music For This Cart To Spread To Life!
WHAT I NEED:
-Rotation And Scaling
-The Launcher Is Charged With ❌ And Launched With 🔼
-Make Ending Images.
-Use The Inversefilling Tools To Make The Part Where The Screen Goes Black.
Now, GET MAKING!!!

P#148172 2024-05-09 11:16
[ :: Read More :: ]

Cart #transuchet-0 | 2024-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

I made trebuchet (truchet) tiling, a clone of my first shadertoy project https://www.shadertoy.com/view/lfKSDW
after making that, I just started 10 print in pico-8 and didn't stop

P#148168 2024-05-09 05:18
[ :: Read More :: ]

A little tool to search for unusual map dimensions and sprite tradeoff

Cart #map_tradeoff-0 | 2024-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

P#148162 2024-05-09 01:38 ( Edited 2024-05-09 01:38)
[ :: Read More :: ]

@zep This maybe isn't a bug, but it feels very weird to me:

cls()
if (1)<2 print"a"
print"b"

this prints a b, but I would expect a syntax error instead -- the condition is "1<2" but the if-shorthand parens are only surrounding the 1, instead of the whole condition.

(if you change it to if (1)<0 then it only prints "b", which verifies that the condition isn't being interpreted as just if (1) or something like that)

oh, and my system is pico8 0.2.6b / linux

P#148160 2024-05-09 01:02 ( Edited 2024-05-09 01:16)
[ :: Read More :: ]

Cart #kizudegizu-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Title screen music from the NES game Wizards & Warriors. Original was by the great David Wise.

P#148154 2024-05-08 23:30 ( Edited 2024-05-08 23:32)
[ :: Read More :: ]

Cart #gb_stars-4 | 2024-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

v4:

  • Invert colors by holding down (O) and pressing (X)
  • Fixed an edge case where someone leaves the game running for a very long time and happens to see the thousands number reach 1000, making the number display "1000,000"

v2 v3 - made it more betterer-er:

  • Up/Down arrows now change the depth perspective
  • Left/Right adds/removes stars
  • (O) will clear the screen before drawing stars
  • (X) shows/hides debug information
  • Added HUD overlay and text
  • Travel rate depends on current depth perspective
  • Stars move more slowly if they're bigger
P#148145 2024-05-08 20:13 ( Edited 2024-05-11 03:11)
[ :: Read More :: ]

Just need some solutions.

P#148143 2024-05-08 19:52
[ :: Read More :: ]

Cart #ball_bouncer-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

A simple arcade game made with only 500 characters for TweetTweetJam 9.

Use the left and right arrows to move the paddle. Press X to restart.

Score points by bouncing balls on the paddle, with consecutive bounces scoring more points. The game ends after 60 seconds.

Also available on itch.io.

P#148121 2024-05-08 13:11 ( Edited 2024-05-08 13:19)
View Older Posts