I was bored in class today, and had an idea for a quick Etch-A-Sketch simulator.
Up/Down/Left/Right to control, or you can switch to a more "authentic" Etch-A-Sketch experience by switching the controls with the "Change controls" option in the menu. L/R will then move left/right, Z/X will move down/up.
Shake the canvas by using the "Shake" option in the menu.
It's not really meant to be anything special, but I haven't posted in a while.
I filled up the whole screen, it took forever but I think I'm satisfied with it
It got really laggy near the end of that, are you storing each dot and drawing it each time? You might just want to have the do pset() behind the cursor after you move and then not update the screen otherwise, or if you still want to be able to move the whole thing, you could have the cursor draw to the spritesheet and then arrange those sprites in a map.
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