I have this bit of code:
if f==1635 then sspr(0,32,128,64,64,64) sspr(0,32,128,64,-64,64,128,64,true,false) sspr(0,32,128,64,-64,0,128,64,true,true) sspr(0,32,128,64,64,0,128,64,false,true) end |
which causes the CPU load in a demo I'm working on to go over 1.0, even when f!=1635. If I comment out the sspr functions, the demo runs at 60fps. Is this speculative execution as planned, or is this a bug?
EDIT: I was able to drop the CPU load back under 1.0 by doing it as a separate function, like this:
function drawthese() sspr(0,32,128,64,64,64) sspr(0,32,128,64,-64,64,128,64,true,false) sspr(0,32,128,64,-64,0,128,64,true,true) sspr(0,32,128,64,64,0,128,64,false,true) end ... if f==1635 then drawthese() end |
I tried to repro it in a blank cart with this snippet but couldn't see any difference on PC, either by commenting out the sspr calls or deleting them:
Strangely, I was also unable to reproduce this at any other part in my code. Unfortunately I can't post the whole code where this occurs quite yet, but I'll keep a copy of the working stage that reproes this and post it after the demoparty where I intend to enter this demo.
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