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Cart #9846 | 2015-03-26 | Embed ▽ | No License
7

Difficulty: Moderate

This game is a WIP

Enjoy a little demo of it here.

7


Supper cool.


Amaizing game


Sometimes I feel as though the people in the comments are just trying to be nice. As awesome as that is I would like it if you all would constructive criticism instead of just being nice. I want to know what is wrong with my game or things that you would like in it as well.
Thanks for the nice comments though. :) Appreciated.


We been re-mixing it. Making it multiplayer and building Crossy Road characters as monsters for it :)

As far as your level goes: I think there are too many targets in the first room.
Arrow are red and targets have red, arrows get mixed in with debris and it's unclear that you need to re-pick arrows up. First time I played it, I didn't even realized that there was a goal door to other rooms. Also as far as difficulty, second room is harder then the third room, and I would love to see a monster drop a health pack or two. :)


@Jauq
Well, I say amaizing because as far as I´ve gone, I haven´t seen anything weird or, well... (Bad things, bugs?) and I thought that everything was good. I am now in the third room, so, I haven´t seen much yet


this cartridge remembers me of heavy bullets, while it plays very beautifully, I love how to arrows were made, a clue of your hp and total bullets would be nice too, you know.


I was trying to make the quiver on the characters back change when you had a certain amount of bullets, but then I realized there is no attribute to count the bullets other than the internal bullet counting system, Which I can't customize. I also had Heavy Bullets in mind when making this, call me a plagiarist, but I just wanted to make a little something like it.



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