You are a star that jumps (video gaming).
Soundtrack: youtube.com/watch?v=qi2jSi0W4JM
Move: arrows or ESDF
Jump: Z/X/N/M
Addition options in menu (P/Enter):
- Adjust wobble intensity
- Show timer
- Skip screen
- Reset progress
Big thanks to friends and twitter pals for the testing, support and feedback <3
That was really cool! A nice progression of game mechanics that really mesh well together, combined with an art style that rules. I was really surprised by how much more natural the EDSF controls were for me, but I guess that's to be expected considering the large amount of time I've spent using WASD controls.
Love the graphics. Fun game. Even the dither for spatial is a nice touch.
What a lovely little game. The aesthetics and level design are really well made. Nice work!
i spent a while thinking this was a sidescroller and then i figured out that it's a top-down view
I really enjoyed this, the platforming was wonderfully tight and the ramp up in challenge was perfect. The music was a lovely accompaniment too! Up with this sort of thing.
question. Can you go back to the begining with the colour switched
i'm a sucker for anything with vector graphics. great gameplay too!
I loved it! The room with the waves of disappearing platforms was the hardest part for me. And I loved all the cool mechanics you included! Thank you so much for sharing. This helped me get through a boring meeting haha.
the part with the red balloons or cannons are very donkey kong country inspired i love it lol
jarsh finx
The aesthetics, sound effects, and soundtrack are lovely, and some of the mechanics were pretty interesting too. I thought the interactions of the breakable platforms with the red balloons was a neat wrinkle, as were the togglable floor/walls.
I did have a few issues tho:
- Something about the timing of the breakable platform spawners was very frustrating for me; it seemed like some of them just didn't have an optimal pattern at all (especially the 4 columns one, and to a lesser extent the one with 3 rotating spawners). Having the emitters blink or pulse right before spawning one might help a little since it would give a clear visual tell to time your actions from.
- I also kept getting tripped up by the fact you can only autojump on breakable platforms - I feel like it's confusing to have to press the button each time you want to jump from a white platform but can hold it down to jump continuously from the breakable ones, and it messes with the gameplay flow a little every time you have to switch between them. I'd greatly prefer being able to hold the button down to continually jump from any surface.
This is great, such a cool look and plays well. Customizable wobble is fun. Soundtrack is very nice, I wish it were on eg. Bandcamp! (And thanks for introducing me to SunVox.)
@touk Thank you! Hope you enjoy SunVox too!
I just put the soundtrack on Bandcamp :) https://lucatron.bandcamp.com/releases
Simple, efficient, and the mechanics getting all together are really cool. I only noticed at the end that there is a double and even a triple jump! I did all the game with a simple jump lol
Simple but so satisfiying ! Mechanics are surprising and pretty good.
Love this game. Didn't know what to expect going in, I really like the difficulty curve in this, lots of precision platformers just go far too hard too soon. The art style is really cool, I appreciated being able to adjust the wobble effect, the default wobble was a bit too much for me. The soundtrack was great too, I haven't played any other Pico-8 games that had 'external' soundtracks, but it really fit well for the game. Great stuff. :)
Breaking news!: Local star(fish?) is jumping around like a rabbit, the reason? We do not know.
Hi, just wanted to say that I really love this game and I look forward to your future work :)
at the last cannon if you jump before the credits roll you kinda get a double jump, still cool tho.
you ruined my life by making the pink platform, im gonna follow this guy.
This is awesome, I feel like the only thing it's really missing is some sort of scoring mechanic. Number of lives used, stages passed, etc. Great game, very addictive. Also, I shot you a message on Twitter (Arcade Legend), check it out if you have a chance!
i am devilishly evil. 3 minutes. (totally not a glitch) (skill)
i beat the wwhole game then accidentaly pressed the jump button twice and realised, that there was a double jump!
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