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Cart #55658 | 2018-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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UPDATE 2: I went in and added parallax scrolling! I'm very pleased with how it turned out. This will probably be the final update to the game, as I've now completed everything I was interested in doing.

UPDATE: Based on feedback, I've added the option to add a border or background around the minimap. The option can be seen in the pause menu (press []). I also added a sash that shows what level you're about to begin.

My first real Pico-8 game! It's a clone of the classic arcade game Bosconian, which has always been a favorite of mine. I'm really happy with how it turned out. There's a few things that I might eventually revisit, and the music is sort of terrible, but all and all not bad for my first fully fledged game.

X to shoot, [] to pause. D-pad to steer, but the ship flies forwards on its own.

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Oh, I remember this. Bosconian. Hey ! You shouldn't have mentioned the name. It would've been interesting to see the programmers and gaming veterans try and remember the title of this classic mapper shooter. :)

And playing it, it's quite faithful to the original !
Nicely programmed !

I did change the firing. You were using BTNP meaning auto-fire is lost if you hit any arrow. Module 1, line 194:

if btnp(5) then

to

if btn(5) then

Here is the original game for comparison:
https://youtu.be/8SYK8NaAG-4?t=5


You shouldn't have mentioned the name. It would've been interesting to see the programmers and gaming veterans try and remember the title of this classic mapper shooter. :)

Have to agree there, although I instantly jumped when I saw the title, along with aquova's Pico rendition of the original title screen/font :) I used to play this at a local arcade and now have it on a plug and play unit.

Wow, lot more space junk than on the original, along with a heavier difficulty curve, even without enemy ships!

Very cool, especially for your first "real" game.


Cool!

I'm impressed with the difficulty and am wondering if the original used a similar direct aim. It makes a bit of sense from a game design perspective: you have to face it to shoot, and if it has a chance to shoot back then reversing direction won't escape the shot. You have to look down its gun barrel to shoot its center. Naturally, a bit of randomization of an enemy's shooting angle would make it easier.


^Also, shooting all of a base's pods will destroy it, not just straight down the center.


This brings back memories. I had a lot of fun with Bosconian, even though I was terrible at it.


This is great! But it can't do diagonals? Or is my keyboard bugging out?


could you add diagonals? because i remember the original had them



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