A test in making 3D graphics within Pico. I'm pretty pleased with the result, although the shader isn't working well enough to show off here.
Heads up on a nice feature of lua:
Assignments can be done simultaneously, obviating the need for a swap function. So, for instance, you could simplify your sorty()
function:
function sorty(t) nt=t if (t[1][2] > t[2][2]) then t[1],t[2]=t[2],t[1] end if (t[2][2] > t[3][2]) then t[2],t[3]=t[3],t[2] end if (t[1][2] > t[2][2]) then t[1],t[2]=t[2],t[1] end return nt end |
Mind you, the benefits of this kind of intrinsic swapping are felt better when using variables directly, rather than accessing table members, as it introduces a couple of extra table dereferences that would normally be consolidated inside a single swap() function. So, in this case, you only about break even on tokens, but the performance would be a little better without the temporary and the call overhead.
Nice demo btw. I might steal your icosahedron setup code, which is always a bother to re-derive when I need one, and I haven't bothered to do it since I started messing with PICO-8. ;)
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