Voxatron Designer User Manual |
Version 0.3.5b |
Author: zep |
:: Contents |
1.0  What is Voxatron? |
2.0  Concepts |
2.1  Voxel |
2.2  Cartridges |
2.3  Object Definitions and Resource Tree |
2.4  Props and Animations |
2.5  Actors |
2.6  Rooms and Object Instances |
2.7  Object IDs |
3.0  Designer Overview |
3.1  Object Editor |
3.2  Navigator |
3.3  Undo |
3.4  Disk Operations |
3.5  Running a Cartridge |
4.0  Controls |
4.1  Camera Control |
4.2  Resource Navigator Control |
4.3  Keyboard shortcuts |
4.4  Number Fields |
5.0  Room Editor |
5.1  Placing objects |
5.2  Tools |
5.3  Selections |
5.4  Object Instance Properties |
5.5  Groups |
5.6  Prop Properties |
5.7  Room Properties |
6.0  Prop Editor |
6.1  Tools |
6.2  Indicating Voxel Position |
6.3  Voxel Properties |
7.0  Custom Objects |
7.1  Animation |
7.2  Actor |
7.3  Monsters |
7.4  Pickups |
7.5  Inventory Items |
7.6  Players |
7.7  Bullets |
7.8  Emitter |
7.9  Door |
8.0  Actor Component Control |
8.1  Modifiers |
8.2  Property Value Functions |
8.3  Activation Controller |
9.0  Game Saving |
9.1  Saving Methods |
10.0  Microscripting |
10.1  Statements |
10.2  Selectors |
10.3  Events |
11.0  Lua Scripting API |