Submission for a little game jam between some friends! Made in less than 2 weeks (but more realistically, 2 days, as I was preoccupied also making another better game with another group lol)
I'll update this later with the itch link to that much better game
But anyways! This is actually the Best game in the jam, and will win!
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Here is the PICO-WEB work in progress cartridge. PICO-WEB is a hypertext document renderer, and currently supports:
- P8SCII (colors, 8x8 monochrome images, audio snippets, etc.)
- Scrolling/clicking (with adjustable scroll size and direction in the pause menu)
- 1 size of header (
h(text)
function) - bold text (
b(text)
function) - Hyperlinks to other cartridges (
a(text,cart_id)
function)- Note for this one: you need to mark the preceding text block with the
r(text)
function so that it gets put in inline (unless you didn't want it to be put in inline).
- Note for this one: you need to mark the preceding text block with the
- Page history for 1 previous page (pause menu)
- Adjustable-sized page margins and background/text colors (see
page.header
)
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This game is for dulwich 2-day green gamejam 2025.
Topic is "Health"
"In the year 2040, zetatech unveils a groundbreaking medical nanodrone that can be injected through a needle into a blood vessel to proactively remove stubborn bacteria that cannot be removed by normal medication. the nanodrones are not yet trusted by the public, and zetatech now is planning an online stream face to the public, prove the effectiveness of the nanodrone by a real operation."
"Congratulations employee, you've been chosen by the company to be the operator of a medical nanodrone, based on your precise surgical mechanical maneuvering skills. The success of nanodrone is now all on you."
Controls:
O: jump
X: action
down + O: drop through platform
Abilities:
Once gained, elemental abilities can be used by pressing the action button. Metal (white) allows a dash, which can break blocks. Water (blue) allows a geyser, the water from which can revitalize withered vines. Fire (orange) allows flame, which can be used to burn vines and jump slightly higher than normal (during a jump, press the action button).
Many thanks to @thisismypassword for Shrinko8, without which this wouldn't have been possible.
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The first Celeste Classic mod made in Picotron! This was made in December and it's available on the advent calendar website but I thought I should post it here too.
Made for ccmas 2024 by ooooggll and btdubbz
Based on Evertron v1.0. If you want to make a Celeste Classic mod with Picotron like this one, check out Evertron on Github.
Lore: Join Stella on her quest among the asteroid belt in search for the North Star!
Note: the Starberry at the start works like a traditional Golden Berry.
Space Typer
Introduction
You are an astronaut on a mission to protect the solar system from waves of incoming asteroids! Type the correct code sequence for each asteroid to destroy it before impact. Watch out—some asteroids are tougher than others. How long can you survive and defend the planets? Good luck!
Instructions
Each asteroid is destroyed by typing the correct code displayed below it. The code is a combination of the following characters: left, right, up, down, X, and O.
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Thanks @shiftalow for the instant lillypads. The sectfill function has been incredably nice and easy to use.
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Hi all. First time posting. Been working on a small choose your own adventure type of game but ran into a visual issue.
So I'm drawing 2 sprites over each other. A logo over the bigger monster sprite, but the logo glitches out. Tried Googling it but didn't find anything similar. Any idea what the problem might be? How can I fix it other than drawing the logo on the monster image?
Thing is that during the game I would like to use them separately.
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This is the code how I call it out in the draw function.
cls() spr(5,22,36,11,2,false,false) spr(32,0,0,16,14,false,false) |
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Downmole
You land deep below the surface and know nothing, not even the language. It feels still and lost in time, it's silent (I need to make music). Will you encounter "it"? or do you get lost in the depts of the deep.
Controls:
- X to Jump
- C to Perform a skill
- ? + ? + ?
- ? + ?
- ? + ? + ? +?
- Enter or P to open Map
About:
I made this game mainly to learn better OOP (Object-oriented programming) and to make a nice project.
I also wanted to have a more mysterious approach without telling the player everthing. So there is alot of open space for your own interpretation, or is there...
Will surly make updates with more content soon.
thanks for playing :)
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The print()
command returns the pixel width of the string that was printed.
However, if the string contains the \^d
code for frame delay, a delay of anything other than 0
returns nil
for the pixel width.
input
x = print("\^d0hello") print(x) x = print("\^d1hello") print(x) |
output
hello 20 hello [nil] |
Hey everyone,
we're finally cleaning up the sources of our demo The Mind from last year's Revision party.
Each effect will be available as a standalone file with a bit of comments added.
If you want to know more, please let me know.
This effect is a classic interference effect as it was seen in many Amiga demos of the early 90s.
The idea was to keep it simple so it would run at 60 FPS and add some palette flashing and screen bouncing, which was a signature look back in the days and syncs well with music.
The performance comes from always writing 8 pixels at once into the screen with poke4.
Source code
Hey everyone,
we're finally cleaning up the sources of our demo The Mind from last year's Revision party.
Each effect will be available as a standalone file with a bit of comments added.
If you want to know more, please let me know.
This effect should simulate a neuronal network on which small electron impulses flit back and forth.
It basically consists of an animated texture and three planes in different perspectives and additive blending.
The blending part might be interesting as it saturates 2x4 pixels in parallel with some bit-masking tricks.
Source code
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The classic puzzle game, now available for PICO-8!
- Classic puzzling — a chance to test your wits and unscramble chaotic patterns of lights!
- Infinite Permutations — you'll never play the same puzzle twice, each level is randomly generated
- Score Saving — thanks to the built in memory of the PICO-8, you can chase your high scores, even between play sessions
also available on itch.io
How to play
Turn out all the lights on the board with your cursor, however each neighbouring light will also be effected!