This is my first attempt of making anything,following the tutorial of the ghost that gathers soda cans by spacecat on you tube. im sure i learnt how to add sounds from other yourtuber.
i figured out how to make the tail follow the body until i saw you could make sprites of more than one suqare buwich is in this verisonas i could not do for it to adapt to other directions(as well the sides lol) but i hate this systema i need the hitbox to be in the middle of the mouse not the middle of both stail and body.
im no programmer, so i will surely come back to this and make a proper game someday,when i have learnt more.
(also,i really wanto to make something similar to a board game known as comequeso in my country, were you gather cheeses by pushing them into your home(it involves magnets in a stick to guide the mouses from below the board)
but this will be uploaded now as a memento of the fun i had my first time using pico8!
Hope someday i get to make my own ideas but for now i will follow tutorials,learn and give them my twist(be reskin or more)
owo
kna out
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Black Dawn - The Pico8 Experiment
Black Dawn: Rebirth brings the popular Amiga dungeon crawler RPG series into the 21st Century.
It is both the ideal entry point into the Black Dawn universe for a new generation of players, and an opportunity for fans of the series to continue their adventure. It has better graphics and sound than ever before, and includes more levels, more monsters and more puzzles than any other Black Dawn game. Are you ready for the challenge?
Star date: 2621 The TFS Sentinel is en route to Base DS97 to investigate a communications blackout. Star system: Thalax Planet: Thalax 9 Ensign Bren is dispatched to investigate the base. Bren takes his scout ship into orbit around the planet, a routine mission. Planetfall is uneventful. From the outside, the base seems operational and undamaged, yet, something does not feel right. Bren dons his life support system and depressurises the cockpit. The canopy whirrs open, revealing a thin and clear atmosphere. The entrance yields to the ensign’s authorisation code. As he descends into the lower levels, a bad feeling creeps upon him.
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Hi!
https://bsky.app/profile/tobyfox.undertale.com/post/3l7gxx7iajb2a
Toby Fox made this silly thing a few months ago and it brought me joy. And it seemed like it would be easy enough to remake in Pico 8. So I did.
I'd been poking around at the not-so-secret PCM playback the last few years and finally had an excuse to use it, too.
PS: It is entirely possible to play back the voice clips yourself, parappa style.
Have fun!
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Hi! There is this handy feature of macOS that whenever your system language support non-latin characters (like "ż" or "ż" in Polish), you can long press the corresponding keyboard key and the system pop-up appears which allows to pick one of letter variants with a number press.
The problem is, this feature gets distracting when combined with the usage of keyboard keys to play music notes in Picotron's SFX Editor. So, when I long-press "z" to play a C note, I get this:
This is not a big issue, since it doesn't prevent me from playing further musical notes. But still, it would be great if it was disabled for Picotron (if possible).
This is a proof-of-concept I put together for a combination arcade space shooter and exploration/trading game. Travel around the solar system, mine meteors for valuable Starcore, and trade commodities; all to earn enough cash to purchase a gate pass to explore the galaxy. This was inspired by the PC game Freelancer with a little bit of SNES Star Fox, though the latter doesn't come through as much yet.
I'm likely moving development over to Godot for this one, hence considering it a release.
Current Features
- Explore the 8 planets of the Solar System (sorry, Pluto)
- Customize your ship's weapons loadout and modules to suit your playstyle
- Trade in 5 different goods to maximize your profits
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Description:
The idea for Picochi came from my college days. Back then, many classic RPGs like Dragon Quest only allowed players to move one tile at a time. I first implemented this concept in RPG Maker and found it quite enjoyable, which inspired me to bring it to PICO-8.
In this game, you control a white Mochi character, using jumps to overcome obstacles and reach the portal to advance to the next level. Be careful not to fall into the sea, or you'll have to restart the current level!
Controls:
⬆️⬇️⬅️➡️ - Move one tile
🅾️ - Jump two tiles
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CONTENT WARNING:
Flashing Lights
My version of the Atari's arcade game Night Driver and Dr. Reiner Foerst's Nürburgring 1.
Mouse controls only.
Maybe it's just Friday burn out but I'm struggling to get a "slithering" action right. I know it needs to make use of cos() and sin() but I don't use them regularly enough to quite know where to plug it in properly or math to give it.
What I'm chasing is to get a snake made of N number of segments move across from the screen from left to right. So the whole thing moves on the X with the wave is on the Y. But I think my hang up is how to get each segment wave on a snake-like path; not all together at the same time - basically alternating waves? I dunno..you know how a snake looks :)
In each segment update loop is:
self.x+=-1 self.y+=cos(t()) |
And that's certainly making the wave happen but all the segments are moving in unison and not in sequence like I was hoping. I want something like this:
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But I'm getting something like this:
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Like I said, some of this may be weekly burnout because I swear I've tackled this problem before but don't have anything in my snippet library that suggests so.
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Update 1.2: Now Stark Kart is really an Star Kart! this update adds 5 new characters: Strx in hd (replacing Therapist), Scar (replacing Car), M.C. Strx (replacing Ceo) G.D. Strx (replacing Boid) and Evil Strx (replacing Robo spider). So well, enjoy this "big" update!!!!
P.D.: I also want to add 2 more characters: Yoshi Strx and English Strx. (In case of English Strx that name is because really im not english, im spanish. In case of Yoshi Strx it's because... Well.. Im a fan of Yoshi.) But im not a good drawer digitally and i don't understand lua code, so help will be good! So well, now bye!
Update 1.1: Now Starlyax is a little low of op (because i changed their statistics) but don't worry! It continues being the more op character in the game. So well, enjoy this update!!!
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Made this small game for my girlfriend for this year's valentines!! Whipped it up quickly during college heheh.. Apologies for no sound !!! Was super experimental for me, had to learn Picotron, an entirely new workspace for meee,, all for her <333
Love you, sweetie!!! <333
Controls:
Just Z/A <3
Try to get as many score as possible before the time runs out !! Kiss your partner, but beware of his breath, you don't want him to pass out!! You'll lose score if you do.. And you need to wait for him to gain his breath fully back unless you get less points!!
Here is a demake I made of the wonderful game "Buckshot Roulette" made by Mike Klubnika. Its currently at its most basic stage so no items but the base mechanic is there. The code is probably awful as I made this a while ago and just added sfx to publish it. Don't expect a masterpiece lmao
Hope yall have fun and go check out the actual game at
https://store.steampowered.com/app/2835570/Buckshot_Roulette/
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So I've been working on A project called PicoDL, which is my first Cartridge, which I'm very excited to work on. So I did use AI to get a functional prototype, but from there I've only really used it for debugging. Note that I'm brand new to lua and programming in picotron, so it will be a bit until I no longer need AI, but I was wondering if you have any tips to boost my learning, and any ideas for PicoDL?
To use it on the online version, just type picodl in the terminal (if you can somehow access it, otherwise download it), and see it's usage (I'm gonna update it in the future)
Autoupdates are going to be truely auto later, expect more args later. (also I'm gonna remove a few things at some point)
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