Wanted to make the lazermaze board game in pico8! this is an early WIP of the project. Obviously missing features and levels, but just want to showcase the mirror functions and other stuff.
The game is too large so I am working on a reduced version here:
Here is the level editor if you want to mess around. I provided the keybinds:
D: Delete tile
Middle Mouse Button: Spawn/Copy tile
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-曼蛇雷華- (Mandarage)
5-level color drawing using bitmask & trifill(limited).
color-0x00: 0b0
color-0x03: 0b1, 0b010, 0b100, 0b1000
color-0xfb: 0b11, 0b101, 0b110, 0b1001, 0b1010, 0b1100
color-0xfa: 0b111, 0b1110, 0b1101, 0b1011
color-0xf7: 0b1111
(299 chars)
::★::cls()a,y={},0for i=1,64 do p=sin(t()/64*i)add(a,p*48+64)y=add(a,y)+32end?'\^!5f11³³ャ³ャャッ³ャャッャッッワ' for o=1,62 do l,u,c,m,r,d=unpack(a,o*2-1)s,e,y,j=l,l,u,(r-l)/(d-u)o=1<<>o%4poke(0x5f5e,o|0xf0)while m do v=y%140rect(s,v,e,v,o)s+=(c-l)/(m-u)e+=j y+=1if(y==m)l,c,u,m,d=c,r,m,d end end flip()goto ★ |
left+right+down to nudge / z+x to rotate / up to slam
Connect pipes to edges or blocks to clear them.
Invalid and trapped parts of the board will turn into blocks.
This is my first Pico-8 game! I was displaced from my home during the Los Angeles wildfires and had to figure out what to do with my time, so I decided to learn Pico-8. I was heavily inspired by the Summoning Salt video about Tetris high scores, which got me wondering what kind of block-sorting mechanics have not been explored yet.
This is also my first time composing music, so be nice :)
All feedback welcome! Tell me your high scores.
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A basic sokoban codebase. Maybe 25 lines of hopefully very easy to understand code. Most of the games I've been making over the last few months all run off this basic framework, and I wanted to have this out there in case it was helpful to anyone else! The "vibe" is based a lot off of things like Bitsy and Puzzlescript, but the simplicity of the code and fact that I've been able to make really fun and expressive games off this paradigm I think makes it really nice. Some games that use this as their base logic include:
- Sebastian's Quest https://www.lexaloffle.com/bbs/?tid=146554
- Vampire vs Pope Army https://www.lexaloffle.com/bbs/?tid=146644
- Rat Dreams https://www.lexaloffle.com/bbs/?tid=145325
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SpaghettiCode - a Picotron code editor
v0.2.0 - alpha
SpaghettiCode is a code editor for Picotron that aims to provide more features than the built-in code editor, providing a little extra help and quality of life.
Important notes before you start using SpaghettiCode!
SpaghettiCode is in alpha
Please back up your carts before editing them with SpaghettiCode! I am not aware of any bugs or issues that could lead to corruption or data loss, but until it has seen a bit more of a shakedown, I don't want to risk being responsible for anyone losing work.
Also, let me know if you run into weird issues or have ideas! Feedback would be greatly appreciated.
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My second game ever, which I created as a present for my sister, Peti, who is attending university far away <3 I made this featuring her house mates and cat, where she has to collect enough coins to go shopping with friends haha. Also learnt how to add dialogue boxes today, so it features a lot of that!
- Thiri
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Thanks to many helpful youtube tutorials, I successfully created by first game on Pico 8!
I have no prior knowledge of coding at all, so it was a struggle at first :( but hopefully I can learn more so I can make more cool things!
Also, I want to know if there are any other Burmese Pico 8 creators out there! Would be great to connect <3
- Thiri