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Cart #cucumber_man-0 | 2023-01-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #picopainter-6 | 2023-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Github repo here -> https://github.com/lesleyrs/pico-paint

This is my first completed cartridge, made for people who don't like clicking or want to try something new.

It allows you to paint, copy, and paste 8x8 pixel art into pico-8 games without requiring a mouse.

Key shortcuts:

  • arrow keys to move
  • x to paint
  • c + up or down to change active colour
  • c + left to turn background colour into active colour
  • c + right to change move delay
  • enter for the other settings

Copying and pasting is not as efficient as i'd like because of the built-in limitations of writing to and reading from clipboard. Make sure to ctrl-c after pressing copy in menu, and ctrl-v before you press paste in menu. try:

[ Continue Reading.. ]

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Cart #gunturtle_voronoi_blobs-0 | 2023-01-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Voronoi-adjacent thing. Can't quite fill a screen with these, but it's still a neat effect.

Run in PICO-8 EDU

[ Continue Reading.. ]

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Cart #catlegs-0 | 2023-01-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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catlegs
(requires a mouse)
(press c to flip cat)

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Cart #puwehefum-0 | 2023-01-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a re-skin of Pac-Man [#TinyTvJam] made by Scathe in 2017. I wasn't able to put the logo of my game, so there is a silver Pac-Man logo at the back of the arcade cabinet instead. Hope you joy this game and feel free to leave some of your thoughts

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4 comments


Cart #fishfishfish-1 | 2023-01-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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controls:

X to start
left and right arrows to move the boat.
down arrow to start fishing.

point rewards:
grey fish +1
yellow fish +3
red fish +5

easter egg if you hit highscore 69 ;D

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Cart #pixelp8pong-0 | 2023-01-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Who wants the Afterburner Font on a sprite sheet. Do you? Yes you do. Have at it.

Transcribed from them lovely "Arcade Game Typography" by Toshi Omagari, published by Read Only Memory

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Hello,

Is there a way to know if a channel is busy? I think it is not in the manual, but perhaps I've miss something.

2 comments


I think ever since @carlc27843's Impossible Mission R.T. cart came out, people have been wondering if they could make background music for a cart using PCM synthesis. carlc27843's Emulated Amstrad CPC Chiptunes post discusses using its engine that way, @luchak has had to let people know that the RP-8 groovebox can't be used that way ... folks are curious.

I don't know a lot about digital audio synthesis, but from the conversations that have happened in the PICO-8 Discord, it sounds like there's roughly three sides to the equation:

Cost

  • How many tokens and bytes are cart designers willing to give up to the soundtrack? @bikibird's Speako8 Speech Synthesis Library is under a thousand tokens - is that a good target?
  • What percentage of PICO-8's CPU budget? Four voices with 25% CPU seems possible in a few different ways, but is that too much to give up to background music?

[ Continue Reading.. ]

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8 comments


Goats, Cars n' Doors!

Cart #goats_cars_doors-1 | 2023-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

So...

the situation being proposed is: there are 3 doors, behind 2 of them are goats the other has a new car. you (trying to get the car) pick a door, the host stops you and opens a different door. behind that door is a goat. they then ask you "do you switch your answer".

the question: what are the odds of getting that car if you switch vs. not switching.

the problem: everyone i've asked has said its a 50% chance either way, but the answer is actually 2/3 if you switch. why? I have no idea but I built a simulation so you can answer that yourself!

1 comment


Cart #p8rdle-0 | 2023-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a clone of Wordle in Pico-8. It was created for the Remake or Demake Jam #1.

It relies on the 40k Word Dictionary by Zep. There's a new word every day!

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1 comment


I was writing on my Journal, and it brought me inspiration for a tiny pico cart.

Cart #sketch_anexplosionofcolor-0 | 2023-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #wifiyahihi-0 | 2023-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #planet_song_kaiba-0 | 2023-01-17 | Code ▽ | Embed ▽ | No License
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A cover I made of a lovely song from a fantastic animated series called Kaiba. The animation is also based on that show.

I hope you enjoy!
. /) /)
.( • ༝•) ~

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2 comments


Cart #zuhifomopo-0 | 2023-01-17 | Code ▽ | Embed ▽ | No License
2

Controls

use the arrow keys to move
X opens invintory/select option
C is the go back button

tips

enemies only move when you move
bump into YELLOW objects to interact
bump into enemies to attack

objective

make it to the end to the yellow stairs at the end of the maze

thank you

thank you @Kristman for creating the "Porklike tutorial".

Code template by Krystman.

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4 comments


Cart #ksarejujo-2 | 2023-01-20 | Code ▽ | Embed ▽ | No License
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My first game.

  • Catchit 1.1

Added better graphics.
Added high score mechanic.
Fruits fall faster over time.

  • Catchit 1.2
    ALL SCORES RESET.
    I have reset all scores due to the change in gameplay, it'd be unfair.

Added boost meter.

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1 comment


Cart #blaze_the_bong-1 | 2023-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


same as build a boat but with weed and a bong xD

0 comments


Cart #build_a_boat-1 | 2023-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A simple Arcade Game about building a Boat!
get the Axe, cut the Tree, Build the Boat!

controlls:

X to start and Restart the Game.
Arrows for moving Up, Down, Left and Right.

The player will collect the Axe and cut the Tree by himself,
you just need to walk over it.
finaly walk into the Pier to craft the Boat!

do it as often as possible to get the best Score!

enjoy!

0 comments


I wanted to take a screenshot and draw it back to the screen like a sprite.

This is useful for screen transitions, like in Bubble Bobble where you scroll up to the next level.

The nice folks on the Pico-8 discord helped me put together this, which copies the screen to 0x8000 (the extended map location in 2.4+). Then when we want to draw it we copy it over the whole sprite sheet, draw that like a sprite, then reload the original sprite sheet.

Cart #screengrab_sprite-0 | 2023-01-16 | Code ▽ | Embed ▽ | No License
1

function _init()
	cls()
	-- make something to screengrab
	for x=0,127,8 do
		for y=0,127,8 do
			rect(x, y, x+7, y+7, flr(rnd(16)))
		end
	end
	target_x, target_y = 0,0
	screengrab()
end

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=124407#p)
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