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Cart #penguinbowling-0 | 2023-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Grab the ball and HIT THE PENGUIN to reach the flag.

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Cart #celeste_classic_collab-1 | 2023-01-16 | Code ▽ | Embed ▽ | No License
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Celeste Classic collab

Mimicking the idea of collaborative map pack mods from celeste's steam release, this cart has 3 maps from individual celeste modders, assembled in the form of a multicart.

Carts

Noir

Contains a few new mechanics and has a special secret route, if you're having trouble finding it you should

explore the second room a bit more

Storm

A mod containing several new mechanics. While there is no secret route, there are still a few secrets hidden in various places.

Roundelie Adventure 8

A difficult puzzle focused mod utilizing some of the more obscure mechanics of celeste for beating levels. If you need some help, you can reveal the spoilers. Remember that the enter menu has a reset level button if you get stuck.

[ Continue Reading.. ]

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13 comments


Cart #nisetekohe-0 | 2023-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Press up and down arrows to move. You should automatically propell.

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Small issue, but ctrl-8 and extcmd("rec") should work the same. Yet when you use the latter you don't get a message saying "set video starting point" pop up. It still works though, just hard to tell if it started.

0 comments


Cart #dundy_dangion1-0 | 2023-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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dandy dungeon but pico-8

has all features of origional (i think!)

arrow keys to move, hold X and point in a direction to fire an arrow.

press Z to eat food and get back to 100% health

hold X then press Z to use a Bomb (will clear most enemies on screen)

has 1.5 levels but supports up to 16

edit:
reset with enter

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Spectrum Forces Demake (Homeworld Location) made
in just 48 hours to understand original game mecanics.

Cart #spectrum_forces_demake-1 | 2023-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Fireworks!

My first cartridge.
I wanted to learn how to instance objects

Cart #ryuzhar-0 | 2023-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi there,

I have recently watched a video and just learned that if you hold ctrl while drawing notes in the SFX editor you will draw notes in the C# scale.

Question; Are there other shortcuts for the other scales?

Bonus Question; what other handy shortcuts are there for music editing in Pico-08 to imporove workflow

Thanks

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Cart #quickerloader_slowboot-2 | 2023-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Update: https://www.lexaloffle.com/bbs/?tid=142452

Made a menu to navigate picowesome while running pico.pi by gamaral. Using splore to navigate large directories of carts was tedious. Mainly because there was no way to back out of a directory besides scrolling to the top.

One challenge I ran into was there was no way to use ls() on a nested directory or run cd from the cart (that I could find). So my initial version had the entire gamelist in the menu cart. This worked well but the file was to big to upload here and felt not in the spirit of writing this app as a pico-8 cart.

So I wrote a python script to move and rename all the carts to one directory so they could all be accessible by ls(). This caused a notable slower initial menu cart load time on a raspberry pi 3. Pico.pi takes ~18s to boot and then ~12s after pico-8 does its boot chime. With those carts nested in directories that 12s is saved.

[ Continue Reading.. ]

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I've been experimenting with wave function collapse a bit, got some basics working, and wanted to share the results.

Restart the cart or press X to run the map generation again.

The rules so far are hard-coded and unsophisticated. As of now, there are a number of rules defined about which tiles can border which, without regards to direction.

I'm still experimenting and planning to add more complex rules with the ability to handle lining up mixed color tiles properly. There's also an issue with top-left tile always being black, but haven't tracked that down yet.

I'm also working on a snowball game, so you can hit Z/circle to get a glimpse of that as well.

Cart #yipihahuf-0 | 2023-01-14 | Code ▽ | Embed ▽ | No License
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Does anybody have any info on what this command line parameter is? I tried a little bit of experimentation, but I didn't see anything different. The API functions are always global, otherwise how would pico-8 even work? What is this and how is it useful for debugging?

https://www.lexaloffle.com/dl/docs/pico-8_manual.html#Commandline_parameters

-global_api n           1 to leave api functions in global scope (useful for debugging)
4 comments


Cart #happy_birthday-0 | 2023-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #littleeidolons_1-16 | 2023-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Little Eidolons

An open-world rpg where you can catch, train, and battle with over 100 varieties of monsters!

Gameplay Overview

Gameplay is performed by navigating the overworld until you encounter either a wild Eidolon or an opposing trainer, which transitions the game to battle mode. Battle mode uses turn-based mechanics across a grid to allow you to fight - until all foes are defeated!

If you (the little wizard guy) fall in battle, it's an immediate game over! So you'll want to use the rest of your team members to protect them. But there's benefits to getting the finishing hit - if they defeat a wild Eidolon, you'll catch it and add it to your team! And if they defeat a trainer or their Eidolons, said character will drop an Eido Gem, an item you can have a unit pick up during battle to permanently enhance them.

[ Continue Reading.. ]

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36 comments


Cart #dalderbash1-0 | 2023-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dalder Bash

Do i really have to explain it?

Boulders = c r u s h you -- X/Z to restart

Gems = get all to win!

ONLY ONE LEVEL, AND A BIT BUGGY

made in 4 hours because i was bored

edit:
will fix boulders changing colour (its a feature not a bug!)

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Cart #thunderroad-0 | 2023-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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2 comments


Program which tests every number from 2 to 0/0 for the collatz conjecture(yes, I know we already proved up to 2^68).
Makes a sound if the number does follow the conjecture.
To the right is the number it is testing, and to the left is the operation results.
Saves the results to a file.
And I didn't try to make memory efficient.

Cart #collatz-1 | 2023-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Fixed producing negative numbers.
Cart #collatz-0 | 2023-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Without the fix.

[ Continue Reading.. ]

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Cart #spaceinv-6 | 2023-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

INSTRUCTION:
press X to fire

[0.1]---------------
intial version

[0.2]---------------
update sfx, stars gfx, sprites

[0.3]----------------
-update player, aliens sprites
-update camera shake FX, aliens explosion fx

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The value for the compressed code size of a cart can apparently overflow back to 0, making PICO-8 think the cart can be exported when it's really too big. Exporting the cartridge will appear to work, but running the export will result in a frozen screen.

For example:
Create a cart with this code

images = {
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[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=124261#p)
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Cart #gakosoniro-0 | 2023-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Use the mouse to control the stickman.

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Cart #flowerbomb-0 | 2023-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My submission to GBJAM 10

https://itch.io/jam/gbjam-10

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