marcospivetta [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=58338 PRION - A Zarch/Virus demake <p> <table><tr><td> <a href="/bbs/?pid=148209#p"> <img src="/bbs/thumbs/pico8_prion_v1_1_6-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=148209#p"> prion_v1_1_6</a><br><br> by <a href="/bbs/?uid=58338"> marcospivetta</a> <br><br><br> <a href="/bbs/?pid=148209#p"> [Click to Play]</a> </td></tr></table> </p> <p><em>PRION is a fan remake (or demake, or sidemake?) of the original Zarch(1987)/Virus(1988) game by David Braben.</em></p> <p><a href="https://tpnk-dev.itch.io/prion">Check it out on itch.io and maybe leave a contribution :)</a></p> <p>Aliens are infecting <strong>Earth</strong> with a deadly disease. You have been tasked to destroy all spacecraft that pose a threat to our planet. Please act fast, as your reward is based on the amount of uninfected land in each wave of enemies. There are an estimated 10 waves of increasingly harder alien reinforcements. Reports also show that the extraterrestrials possess a device that can alter the force of gravity. We have equipped your ship with fuel and altitude gauges, a scanner, a laser cannon , and homing missiles.</p> <p>Check out the full mission briefing on <a href="https://tpnk-dev.itch.io/prion">itch.io</a>, or go ahead and figure it out as you go.</p> <h2>How to play</h2> <ul> <li>Use arrow keys to orient the ship</li> <li>Press Z to thrust spacecraft</li> <li>Press X to shoot laser cannon</li> <li>Double-press X to shoot missile</li> </ul> <h2>Graphics</h2> <p>3D graphics were done using the freely available Zarchy Engine for pico-8: <a href="https://github.com/tpnk-dev/zarchy-engine-pico8">https://github.com/tpnk-dev/zarchy-engine-pico8</a></p> <h2>Changelog</h2> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <h3>v1.1.6</h3> <ul> <li>add HOUSE</li> <li>infected bush now gives 40 points, just like infected tree</li> <li>attractor beam reduces player fuel</li> <li>whole best score can now be seen (fixed identation)</li> </ul> <h3>v1.1.5</h3> <ul> <li>fix suicidal pests (hitting the ground)</li> <li>fix player losing multiple lives as once</li> <li>give 5k rewards when wave ends</li> <li>player now dies when it has no fuel and gets shot</li> <li>pest doesnt count to finish wave</li> </ul> <h3>v1.1.4</h3> <ul> <li>fix shadow flickering (thx @krispykrouton)</li> </ul> <h3>v1.1.3</h3> <ul> <li>fix major kill count bug (was counting hits as kills :S)</li> </ul> <h3>v1.1.2</h3> <ul> <li>fix missile and enemy tracking considering wrapping map</li> <li>fixed bug where wave can end before all enemies are killed</li> <li>make fixed path ships only face a certain direction for the entire wave</li> <li>fixed jumpy spacecraft heights</li> <li>fixed bug where sometimes the death score of the kill didn't count</li> <li>it's 2024 not 2023</li> <li>make drones a little less likely to become mutant</li> <li>some performance fixes with particles</li> </ul> <h3>v1.1.1</h3> <ul> <li>fix cartdata name</li> <li>fix randomicity of spawns</li> <li>make gravity changes a little lighter</li> </ul> <h3>v1.1</h3> <ul> <li>add starting screen music</li> <li>first refinement of sound effects</li> <li>add levels 8,9,10</li> <li>add gravity and map change logic</li> <li>fix score when enemy hits the ground</li> <li>make missile have very high damage</li> <li>fix the routine relating to height in relation to the ground when attacking the player by drones and fighters<br /> </div></div></div></li> </ul> https://www.lexaloffle.com/bbs/?tid=142193 https://www.lexaloffle.com/bbs/?tid=142193 Fri, 10 May 2024 03:43:37 UTC Zarchy engine V3 - Make your own zarch/virus-esque 3D games <p> <table><tr><td> <a href="/bbs/?pid=100779#p"> <img src="/bbs/thumbs/pico8_zarchy_engine_v3-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=100779#p"> zarchy_engine_v3</a><br><br> by <a href="/bbs/?uid=58338"> marcospivetta</a> <br><br><br> <a href="/bbs/?pid=100779#p"> [Click to Play]</a> </td></tr></table> </p> <p>Version 3 is now out! Sprites now have the correct dimensions with relation to camera distance.</p> <p>Remember the game Zarch for the Acorn Archimedes? Or Virus for the Amiga system? Well, this is a graphical engine for making games that carry that 80s 3D nostalgia feel. Press Z for particles.</p> <p>It has support for 3D polygons and particles.</p> <p>Go to: <a href="https://github.com/tpnk-dev/zarchy-engine-pico8">https://github.com/tpnk-dev/zarchy-engine-pico8</a> for the documentation</p> <p>Based on catatafish's zedwolf and freds72's Ghost Rally. Thanks for the pico-8 discord for helping me throughout the process.</p> <p>Token count for the engine: around 3072<br /> Token count for the terrain generator and memory decoder: 444</p> https://www.lexaloffle.com/bbs/?tid=45477 https://www.lexaloffle.com/bbs/?tid=45477 Thu, 25 Nov 2021 02:19:00 UTC slowaf 3D engine <p> <table><tr><td> <a href="/bbs/?pid=97263#p"> <img src="/bbs/thumbs/pico8_slowaf-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=97263#p"> slowaf</a><br><br> by <a href="/bbs/?uid=58338"> marcospivetta</a> <br><br><br> <a href="/bbs/?pid=97263#p"> [Click to Play]</a> </td></tr></table> <br /> This pico-8 3D engine is slow as f*** as of right now (~38 tris a frame). May improve in the future.</p> <p>Based on javidx9 tutorial series and with some stolen code from electricgryphon's 3D library.</p> https://www.lexaloffle.com/bbs/?tid=44605 https://www.lexaloffle.com/bbs/?tid=44605 Mon, 13 Sep 2021 01:47:39 UTC