the60ftatomicman [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=4071 Killer Bees <p> <table><tr><td> <a href="/bbs/?pid=47143#p"> <img src="/bbs/thumbs/pico47689.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47143#p"> Killer Bees 1.0.2 1.0.2</a><br><br> by <a href="/bbs/?uid=4071"> the60ftatomicman</a> <br><br><br> <a href="/bbs/?pid=47143#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=47143#p"> <img src="/bbs/thumbs/pico47168.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47143#p"> Killer Bees 1.0.0</a><br><br> by <a href="/bbs/?uid=4071"> the60ftatomicman</a> <br><br><br> <a href="/bbs/?pid=47143#p"> [Click to Play]</a> </td></tr></table> </p> <p>A port of the Magnavox Odyssey 2 classic: Killer Bees!<br /> Adding in the latest version with new graphics.</p> <p>You play as a swarm of bees (yellow) stinging beebots (blue circular guys) and avoiding other bees (white,pink or red)</p> <p>Enemy bees will become more agitated the longer they are alive. Once they are red things become tough.</p> <p>controls<br /> -- arrows move your swarm.<br /> -- Z submits a &quot;Zap&quot; from the two pink boxes. Any bad bees caught in your zapper will be killed.<br /> -- you only get a zap once you kill a beebot. Max zaps of 1</p> <p>Rounds:<br /> -- round ends when you destroy all bee bots (blue guys)<br /> -- game ends if the enemy bees attack you too much<br /> -- first round you do not have a zapper... so good luck</p> <p>This is just a rehash of the original logic. DX version to follow with better features</p> https://www.lexaloffle.com/bbs/?tid=30407 https://www.lexaloffle.com/bbs/?tid=30407 Wed, 06 Dec 2017 00:45:35 UTC Experiment: Bomberman <p><img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/4071/TestCartridge.png" width=488 height=375 alt="" />e</p> <p>Small experiment made a small voxa-bomberman weapon with it! IT'd be nice to do more work with this later.</p> https://www.lexaloffle.com/bbs/?tid=1578 https://www.lexaloffle.com/bbs/?tid=1578 Mon, 24 Mar 2014 22:44:00 UTC Bug Bucket 2.10 <p>Hi! Start this after every build, if you have anything please place it here so we have our bugs in one place!</p> https://www.lexaloffle.com/bbs/?tid=1576 https://www.lexaloffle.com/bbs/?tid=1576 Mon, 24 Mar 2014 17:54:58 UTC 2.10 Discussion <p>Hi!</p> <p>Just wondering, after 2.10 comes out, will player objects still be created with the _char method?</p> <p>If not, will there be a conversion process to move former player objects into the new format?</p> <p>Thanks!</p> https://www.lexaloffle.com/bbs/?tid=1570 https://www.lexaloffle.com/bbs/?tid=1570 Thu, 13 Mar 2014 18:55:34 UTC Placeholder Labels <p>Alright, let's get some ideas rolling!</p> <p>Whipped this submission up in 15 minutes or so.</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/4071/VOXlogo.png" width=60 height=32 alt="" /> https://www.lexaloffle.com/bbs/?tid=1505 https://www.lexaloffle.com/bbs/?tid=1505 Mon, 16 Dec 2013 22:09:08 UTC Some enemies types <p>This is a short demo level involving some ninja-like (robot like? robits?) guys I built.</p> <p>The focus of this level was to play and learn the new modifier system.</p> <p>What's there:<br /> Blue ninja - runs real fast. Basic guy who follows the player. As they take damage they eventually reach different crawl paces. This was a feature for each ninja. At 2 lives it's crawl speed 1 with crawl animation 1. At crawl speed 2 the movement speed is lowered and the animation is changed once again.</p> <p>Red Ninja - shoots a single bullet. At crawl speed 1 the bullet speed is slightly lowered. at CS2, the bullet speed is lowered and will be lobbed at the ground (you have shot the ninja a few times by this point.)</p> <p>Green ninja - red, but with spread. The spread decreases with the crawling speeds.</p> <p>Black ninja - faster and spawns two blue ninjas after a few hits, otherwise exactly like the blue ninja.</p> <p>The levels were quickly designed, more or less I was just hoping for feedback on the enemy mechanics!</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/4071/ninjarobits.png" width=488 height=374 alt="" /> https://www.lexaloffle.com/bbs/?tid=1467 https://www.lexaloffle.com/bbs/?tid=1467 Fri, 06 Sep 2013 01:04:58 UTC Bad Apple Demo: main character and a few enemies <p> <table><tr><td> <a href="/bbs/?pid=7407#p"> <img src="/bbs/thumbs/vox7406.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=7407#p"> Bad Apple Demo: main character and a few enemies</a><br><br> by <a href="/bbs/?uid=4071"> the60ftatomicman</a> <br><br><br> <a href="/bbs/?pid=7407#p"> [Click to Play]</a> </td></tr></table> </p> <p>Just a small demo of bad apple (the hero) and some worm villains (they eat all of the delicious apples!)</p> <p>Theres only a few waves (it's on a timer of less than 2 minutes).</p> https://www.lexaloffle.com/bbs/?tid=1405 https://www.lexaloffle.com/bbs/?tid=1405 Sat, 22 Jun 2013 13:53:51 UTC New slots when creating a character <p>Hi!</p> <p>So I have been playing around with the editor now that 0.2.4 is out and I noticed that when a new main character is created we can keep (required to keep?) 16 props in the 6 directory.</p> <p>Wasn't this 11 before? If so, what the extra frame/props for?</p> https://www.lexaloffle.com/bbs/?tid=1342 https://www.lexaloffle.com/bbs/?tid=1342 Sat, 09 Mar 2013 12:11:55 UTC Kickle Cubicle <p> <table><tr><td> <a href="/bbs/?pid=6604#p"> <img src="/bbs/thumbs/vox6603.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=6604#p"> Kickle Cubicle</a><br><br> by <a href="/bbs/?uid=4071"> the60ftatomicman</a> <br><br><br> <a href="/bbs/?pid=6604#p"> [Click to Play]</a> </td></tr></table> </p> <p>Small model demo of kickle cubicle</p> https://www.lexaloffle.com/bbs/?tid=1255 https://www.lexaloffle.com/bbs/?tid=1255 Mon, 17 Sep 2012 20:15:58 UTC Team Rad - models for multiplayer <p> <table><tr><td> <a href="/bbs/?pid=6602#p"> <img src="/bbs/thumbs/vox6601.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=6602#p"> Team Rad - models for multiplayer</a><br><br> by <a href="/bbs/?uid=4071"> the60ftatomicman</a> <br><br><br> <a href="/bbs/?pid=6602#p"> [Click to Play]</a> </td></tr></table> </p> <p>Concept models (stand still position only) for the multiplayer release.</p> <p>The idea I had was a diverse team ready to fight for wave after wave of bad guys once the multiplayer release comes out.</p> https://www.lexaloffle.com/bbs/?tid=1254 https://www.lexaloffle.com/bbs/?tid=1254 Mon, 17 Sep 2012 20:09:55 UTC