greay [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=39518 mutopiya <p> <table><tr><td> <a href="/bbs/?pid=88176#p"> <img src="/bbs/thumbs/pico8_mutopiya-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=88176#p"> mutopiya</a><br><br> by <a href="/bbs/?uid=39518"> greay</a> <br><br><br> <a href="/bbs/?pid=88176#p"> [Click to Play]</a> </td></tr></table> </p> <p>It's my first roguelike dungeon crawl,</p> <h1>&micro;topiya</h1> <p>Loosely inspired by grim survival games like Pathogic (Мор. Утопия) or Diary of a Spaceport Janitor, the focus is on scrounging for supplies &amp; managing hunger, thirst, exhaustion, and infection.</p> <h2>Controls:</h2> <p>mostly pretty straightforward.<br /> 🅾️ to pick up / interact / confirm (in inventory, hold to drop)<br /> ❎ to cancel / bring up inventory</p> <h2>Credits:</h2> <p>it's all by me<br /> but<br /> the clock uses code cribbed from 1sergey's clock cart<br /> the dungeon generation is based on johanp's dungeon generator<br /> dialogue function from profpatonildo's simple textbox example<br /> a* pathfinding based on dooart's example<br /> sprites based on Oryx's lofi fantasy sprites and...?</p> <hr /> <p>It's been a lot of fun figuring out how to cram all this into a cart ... I've really pushed against the token limit on this one. I'd love to hear people's thoughts on it. What works? what doesn't? </p> https://www.lexaloffle.com/bbs/?tid=41768 https://www.lexaloffle.com/bbs/?tid=41768 Fri, 26 Feb 2021 00:40:29 UTC &quot;out of memory&quot; troubleshooting <p>I'm working on a sort of roguelike, so using procgen, and I've hit a wall where the game crashes with an &quot;out of memory&quot; error.</p> <p>Now, since this is still all a WIP I haven't been <em>super</em> careful about memory usage, so it's certainly possible... but when I print the result of stat(0) to the screen, the highest it ever goes is 200 before the crash. Thinking there might be some sort of recursion issue, I logged a couple trace() statements and that turned up a dead end...</p> <p>Since I don't get a stack trace at the crash, and I have nothing else to go on... My question is: how do I go about troubleshooting this &amp; how do I find the source of the problem? I'm not quite ready to share the cart yet, so I'm less looking for a specific solution and more general guidelines. What should I look for, and where?</p> https://www.lexaloffle.com/bbs/?tid=41533 https://www.lexaloffle.com/bbs/?tid=41533 Fri, 12 Feb 2021 23:20:45 UTC CGA <p>DOWN FOR MAINTENANCE</p> <p>Hi! I present my first PICO-8 project. It's called CGA, and is an adaptation of John Langan's short story, Technicolor.</p> <p>The limitation of 4 colors on screen at a time, but the freedom to change palettes immediately implanted the idea of using this story, for reasons that become apparent as the story goes on. It's really more of a visual novel in the most limiting sense, rather than a game per se. But I'm pretty happy with how it turned out, as a way of getting my feet wet with PICO-8 development.</p> <p>I have to add an extra special thanks to <a href="https://www.lexaloffle.com/bbs/?uid=9599"> @dddaaannn</a> for his text compression tool &ndash; un-abridged, I think the story would have been too long to fit on the cart without any code. I was able to use his tool to eke out the last bit of space necessary to make a cart. <a href="https://www.lexaloffle.com/bbs/?uid=20042"> @Oli414</a>'s dialogue text box and <a href="https://www.lexaloffle.com/bbs/?uid=15227"> @johanp</a>'s lowercase font was essential in making the long text easier to read.</p> https://www.lexaloffle.com/bbs/?tid=35619 https://www.lexaloffle.com/bbs/?tid=35619 Fri, 11 Oct 2019 22:26:01 UTC