exelyte [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=32994 maze demo <p> <table><tr><td> <a href="/bbs/?pid=62692#p"> <img src="/bbs/thumbs/pico8_maze_demo-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=62692#p"> maze_demo</a><br><br> by <a href="/bbs/?uid=32994"> exelyte</a> <br><br><br> <a href="/bbs/?pid=62692#p"> [Click to Play]</a> </td></tr></table> <br /> <table><tr><td> <a href="/bbs/?pid=62692#p"> <img src="/bbs/thumbs/pico8_maze_demo-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=62692#p"> maze_demo</a><br><br> by <a href="/bbs/?uid=32994"> exelyte</a> <br><br><br> <a href="/bbs/?pid=62692#p"> [Click to Play]</a> </td></tr></table> </p> <p>update 1: Did a lot of work on the maze generation and traversal to leverage 2d array of nodes data structure that holds the maze. Attempting to make some kind of game using a maze. </p> <p>Player character: You are the spinning blue circle. you have the power to move through walls and teleport enemies to different squares<br /> Thief: The thief starts in the upper left corner of the maze and naively traverses every square regardless of enemies or items. However, when the thief grabs a key his speed dramatically increases.<br /> Goal: Your goal is simply to move the skeletons out of the way of the thief until he finds the key and unlocks the door to a new random maze.<br /> Controls: press Z to select a skeleton you are on, press Z again to teleport that skeleton to your current location. Press X to pass your turn to the thief.</p> <p>Initial upload: Recursive back tracking maze algorithm implementation for both generation and traversal. Not a game yet, but you can watch that little guy traverse the entire maze.</p> https://www.lexaloffle.com/bbs/?tid=33577 https://www.lexaloffle.com/bbs/?tid=33577 Fri, 08 Mar 2019 18:53:15 UTC Dagger demo 0.03 <p> <table><tr><td> <a href="/bbs/?pid=60698#p"> <img src="/bbs/thumbs/pico8_daggerjump-7.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=60698#p"> daggerjumpv0.09</a><br><br> by <a href="/bbs/?uid=32994"> exelyte</a> <br><br><br> <a href="/bbs/?pid=60698#p"> [Click to Play]</a> </td></tr></table> </p> <p>2/5/2019<br /> Change some music<br /> redesigned the level</p> <p>TODO:<br /> figure out how to de-couple the background from the level.<br /> currently the entire level is drawn out in the map space. Need to figure out way to draw the levels in code I think, so I can use the map space for the backgrounds of different levels. Currently only enough map space for 1 level...</p> <p>1/17/2019<br /> added start screen<br /> redesigned enemy and map layout</p> <p>1/16/2019:<br /> New parallax background implemented, thanks to <a href="https://www.youtube.com/watch?v=HAYg5minVIo">this tutorial</a>.<br /> Parallax still kinda buggy i think. </p> <p>changed UFO shoot sound<br /> added explosions on UFO kill<br /> limited dagger lifespan<br /> added UFO explosion sound<br /> added life bar<br /> added instant death lava</p> <p>WIP of my first pico-8 dev project. I built this on top of @matthughson's excellent <a href="https://www.lexaloffle.com/bbs/?tid=28793">advanced micro platformer</a> with liberal use of the amazing art from kicked-in-teeth's <a href="https://kicked-in-teeth.itch.io/pico-8-tiles">tile sheets</a> and DOM8VERSE's projectile tutorial from pico-8 fanzine #3.</p> https://www.lexaloffle.com/bbs/?tid=32841 https://www.lexaloffle.com/bbs/?tid=32841 Tue, 08 Jan 2019 21:59:46 UTC