Goldfsh [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=31464 Tower Madness <p> <table><tr><td> <a href="/bbs/?pid=56039#p"> <img src="/bbs/thumbs/pico8_tower_madness-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=56039#p"> tower_madness</a><br><br> by <a href="/bbs/?uid=31464"> Goldfsh</a> <br><br><br> <a href="/bbs/?pid=56039#p"> [Click to Play]</a> </td></tr></table> </p> <p>Created for GMTK2K18 Game Jam. The theme is &quot;[Genre] Without [Mechanic]&quot;. I decided to do a tower defense game, but without the building/placement mechanic. You play a little dude in charge of three towers on the creep road. You have to reload the weapons, fire them, and upgrade the towers, all from within the tower!</p> <p>Arrow Keys - Move<br /> X - Grab Ammo from crate<br /> X - Load Ammo in to weapon<br /> X - Upgrade the tower you're currently in (unlimited as of v0.1)<br /> Down - to climb down bottom left ladder, and go to another tower</p> <p> <table><tr><td> <a href="/bbs/?pid=56039#p"> <img src="/bbs/thumbs/pico56469.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=56039#p"> Tower Madness v0.23</a><br><br> by <a href="/bbs/?uid=31464"> Goldfsh</a> <br><br><br> <a href="/bbs/?pid=56039#p"> [Click to Play]</a> </td></tr></table> </p> <p>Changelog:<br /> v0.2 - Game Jam Final<br /> -Enemies: Implemented 1 enemy type, hp bars, movement, reward<br /> -Towers: Implemented towers, empty ammo indicator, tower switching<br /> -Player: Collision, movement, acceleration<br /> -GUI: HUD for stats. Main menu, game over, win. Indicators for action on usable nodes.<br /> -Upgrade: Added upgrade system. One button upgrade when using desk.</p> <p>v0.21<br /> -Upgrade: fixed bug where upgrading over level 7 caused a crash<br /> -Upgrade: fixed missing code that prevented tower 2 and 3 from being upgraded<br /> -Upgrade: fixed bug that caused the wrong amount of money to be deducted for upgrades</p> <p>v0.22<br /> -Gameplay: Balanced upgrade levels, creep hp, creep rewards, tower speed and tower atk<br /> -Gameplay: Increased amount of ammo added per reload<br /> -Gameplay: Implemented 2 new enemy types<br /> -SFX: Added sound effects<br /> -GFX: Added red (X) indicator on cannon to show when you can fire(X) indactor now shows white when able to reload, and red when able to fire cannon.</p> <p>v0.23<br /> -Gameplay: Implemented &quot;Easy Mode&quot;<br /> -UI: Improved Title Screen<br /> -UI: Implemented Instructions page<br /> -UI: Implemented Main Menu</p> https://www.lexaloffle.com/bbs/?tid=31791 https://www.lexaloffle.com/bbs/?tid=31791 Sun, 02 Sep 2018 07:47:27 UTC