doczi_dominik [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=28038 Legend of The Bufferking <p> <table><tr><td> <a href="/bbs/?pid=59789#p"> <img src="/bbs/thumbs/pico8_bufferking-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=59789#p"> Legend of Bufferking</a><br><br> by <a href="/bbs/?uid=28038"> doczi_dominik</a> <br><br><br> <a href="/bbs/?pid=59789#p"> [Click to Play]</a> </td></tr></table> <br /> LEGEND OF THE BUFFERKING: A turn-based 'enemy rush' arcade game.</p> <p>I'm debating whether I should actually release it, as in it's current state, I feel that something that makes it fun is just missing from it. :/</p> <ul> <li>No Sound</li> <li>Here be bugs</li> </ul> <hr /> <p>CONTROLS: X to Continue/Select, O to Go Back</p> <p>If you HP reaches 0, you die.</p> <p>Your SkillKard only functions when you have enough CP to use it. Moving around the panels slowly refills your CP gauge.</p> <p>Your energy meter decreases as you move around the map. If you run out of energy, you have to REST, otherwise you can't attack or move.</p> <p>You can only attack an enemy if you are on the same vertical line of them. The more energy you have, the more damage you will deal! Attack types go on a cooldown once used. </p> <hr /> <p>Thanks for playing! Constructive criticism is of course always welcome!</p> https://www.lexaloffle.com/bbs/?tid=32497 https://www.lexaloffle.com/bbs/?tid=32497 Fri, 07 Dec 2018 05:47:18 UTC Help with Platformer Jitter <p> <table><tr><td> <a href="/bbs/?pid=52814#p"> <img src="/bbs/thumbs/pico52813.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=52814#p"> Help with Platformer Jitter</a><br><br> by <a href="/bbs/?uid=28038"> doczi_dominik</a> <br><br><br> <a href="/bbs/?pid=52814#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hey guys! I'm doing a quick test on making a 2D platformer by using color-dependant collision. The only problem I have is what's known as the 'jitter problem', where because of gravity I need to set the player's y value over the ground, but when this happens after the player is in the ground it causes a noticeable jitter. (Try holding jump when on ground to see the effect)</p> <p>Could anyone help me with this? I don't mind changing gravity and acceleration as long as it is similar. Thanks in advance! :)</p> https://www.lexaloffle.com/bbs/?tid=31297 https://www.lexaloffle.com/bbs/?tid=31297 Wed, 16 May 2018 16:03:57 UTC NEST <p> <table><tr><td> <a href="/bbs/?pid=51198#p"> <img src="/bbs/thumbs/pico51429.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=51198#p"> NEST v1.2</a><br><br> by <a href="/bbs/?uid=28038"> doczi_dominik</a> <br><br><br> <a href="/bbs/?pid=51198#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>NEST, my first ever PICO-8 project is finished!</strong></p> <p>Now with better particle effects, two modes for more accessible controls and high-score saving!</p> <p>At first, this was just a typical &quot;make and throw away&quot; first project, but while making it, it really evolved into a much better experience. I hope some of you will still enjoy it for a couple minutes even though it is far from perfect!</p> <p>And if you like what you see, consider dropping a buck or two on the game's itch.io page:<br /> <a href="https://doczi-dominik.itch.io/nest">https://doczi-dominik.itch.io/nest</a></p> <p><strong>Update v1.2</strong></p> <ul> <li>4-way control scheme</li> <li>Shielded enemies - Can only be defeated from one side</li> <li>Overheat - Cannot spam dash now</li> <li>Difficulty adjustments to timer and hitboxes</li> </ul> https://www.lexaloffle.com/bbs/?tid=31069 https://www.lexaloffle.com/bbs/?tid=31069 Mon, 02 Apr 2018 13:01:39 UTC Need help with sfx <p>Hey! I am looking for somebody to help me on my first game, NEST. The game is practically finished, except that there is no music nor sound. I have tried many times, watching many tutorials online, but I realised that I am not musically inclined enough for the job. So, if anyone would like to give a helping hand on 3-5 sfx, I would really appreciate it.</p> <p>Thank you all in advance!</p> https://www.lexaloffle.com/bbs/?tid=31022 https://www.lexaloffle.com/bbs/?tid=31022 Wed, 28 Mar 2018 09:21:41 UTC NEST (Beta) <p> <table><tr><td> <a href="/bbs/?pid=50673#p"> <img src="/bbs/thumbs/pico50672.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=50673#p"> NEST (Beta)</a><br><br> by <a href="/bbs/?uid=28038"> doczi_dominik</a> <br><br><br> <a href="/bbs/?pid=50673#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my first PICO-8 project. It's a small arcade game, I think it can be pretty fun for 2-3 minutes.</p> <p>The game lacks some basic features, which include:<br /> -Particles when enemies die<br /> -High score table<br /> -Sound and music</p> <p>Also, this is my first time coding anything other than print(&quot;Hello world&quot; in python. I know my code isn't practical and it's pretty token heavy for such a small game.</p> <p>Constructive criticism on game/code welcome! :)</p> https://www.lexaloffle.com/bbs/?tid=30982 https://www.lexaloffle.com/bbs/?tid=30982 Wed, 21 Mar 2018 13:04:51 UTC Help with enemy table <p>Hello! I'm new to PICO-8 and I'm currently struggling to make a table which my &quot;levels&quot;, which has enemies in them. The method I tried :</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> function make_enemy(x,y) a={} a.x=x a.y=y return a end function draw_enemy(en) circfill(en.x, en.y, 3, 8) end enemy1=make_enemy(0,0) enemy2=make_enemy(120,120) mapcount=1 maps={ {enemy1}, {enemy2}, {enemy1, enemy2} } function _draw() foreach(maps[mapcount], draw_enemy) end </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>This doesn't seem to work for me.</p> <p>Could anyone suggest a more reliable way?</p> https://www.lexaloffle.com/bbs/?tid=30840 https://www.lexaloffle.com/bbs/?tid=30840 Mon, 26 Feb 2018 00:47:15 UTC