radcore [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=20838 Pico Quest 0.9 <p> <table><tr><td> <a href="/bbs/?pid=35728#p"> <img src="/bbs/thumbs/pico37582.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=35728#p"> PicoQuest 0.9</a><br><br> by <a href="/bbs/?uid=20838"> radcore</a> <br><br><br> <a href="/bbs/?pid=35728#p"> [Click to Play]</a> </td></tr></table> </p> <h2>0.9</h2> <p>Lots of updates. Too many to mention. Alot of changes are untested, hopefully this is all working. Please let me know if you have issues.</p> <p> <table><tr><td> <a href="/bbs/?pid=35728#p"> <img src="/bbs/thumbs/pico37511.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=35728#p"> PicoQuest 0.8.e</a><br><br> by <a href="/bbs/?uid=20838"> radcore</a> <br><br><br> <a href="/bbs/?pid=35728#p"> [Click to Play]</a> </td></tr></table> </p> <h2>0.8.e</h2> <p>fixed end game crash (more missions coming)<br /> player can hold only 3 items/potions<br /> flip enemy and player for direction facing<br /> bloody enemy deaths persistent on map<br /> lots of new sfx added</p> <h2>(known bugs to fix for 0.9 release)</h2> <p>player sprite flipping doesnt pay attention to actions performed on adjacent tiles (such as attacking an enemy)<br /> enemies can traverse through closed doors<br /> draw order can be incorrect when alive enemy is standing on a dead enemy<br /> player sometimes attacks dead enemies when alive enemy is standing on top. </p> <p> <table><tr><td> <a href="/bbs/?pid=35728#p"> <img src="/bbs/thumbs/pico37497.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=35728#p"> PicoQuest 0.8.d</a><br><br> by <a href="/bbs/?uid=20838"> radcore</a> <br><br><br> <a href="/bbs/?pid=35728#p"> [Click to Play]</a> </td></tr></table> </p> <h2>0.8.d</h2> <p>Fixed 'give bug'<br /> Removed music from this version<br /> Included menu selection sound FX</p> <p> <table><tr><td> <a href="/bbs/?pid=35728#p"> <img src="/bbs/thumbs/pico37481.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=35728#p"> PicoQuest 0.8.c</a><br><br> by <a href="/bbs/?uid=20838"> radcore</a> <br><br><br> <a href="/bbs/?pid=35728#p"> [Click to Play]</a> </td></tr></table> </p> <h2>0.8.c</h2> <p>music and some sfx<br /> (hopefully) fixed bug reported by UnsignedFoo. Its a difficult one to test so please let me know if it happens again.<br /> I'm not sure if the music suits the gamestyle. Let me know if its distracting and I'll get rid of it. </p> <p>edit: just noticed a bug where you can give an item and it doesn't remove the item from the giver. Making a note here so I remember to fix. </p> <h2>0.8.b</h2> <p>Title Screen</p> <h2>0.8.a [FIX]</h2> <p>3rd mission wasn't loading. It is now. </p> <h2>0.8 update</h2> <p>3 missions in<br /> fixed &quot;use item menu&quot;<br /> active player flash animation<br /> won back lots of characters and tokens from tidying up various bits and pieces. </p> <p> <table><tr><td> <a href="/bbs/?pid=35728#p"> <img src="/bbs/thumbs/pico37305.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=35728#p"> PicoQuest 0.7</a><br><br> by <a href="/bbs/?uid=20838"> radcore</a> <br><br><br> <a href="/bbs/?pid=35728#p"> [Click to Play]</a> </td></tr></table> </p> <h2>0.7 update</h2> <p>huge update. Too much to list right now. I Just hit the character limit, I wasnt aware it was a thing until the save @clip command failed on me. I Spent quite a bit of time converting objects to strings to avoid going over the token limit, now I have a new problem :/ Managed to pull out comments and formatting just to get it under for this release. I'll have to do a major refactor of long variable names and make my comments concise. </p> <p>Quick overview</p> <ul> <li>4 spells implemented</li> <li>restore life and magic items</li> <li>buy better weapons and items at the end of the first level</li> <li>heaps of GUI and UX improvements</li> <li>first level design in.</li> <li>get both characters to the stair case to buy new equipment and advance.</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=35728#p"> <img src="/bbs/thumbs/pico37167.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=35728#p"> PicoQuest</a><br><br> by <a href="/bbs/?uid=20838"> radcore</a> <br><br><br> <a href="/bbs/?pid=35728#p"> [Click to Play]</a> </td></tr></table> </p> <p>edit: small bugfix with items</p> <h2>0.2 update</h2> <p>Changed title to Pico Quest<br /> Play as two characters (choose from 3 classes)<br /> Artwork improved<br /> Item/Chests implementation<br /> Cast Spells on enemy and friendlies (heal and fire)<br /> Player stats screen<br /> Give items to friends</p> <p>Still lots to do. Getting there though :) </p> <p> <table><tr><td> <a href="/bbs/?pid=35728#p"> <img src="/bbs/thumbs/pico35741.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=35728#p"> Hero Quest Pico Remake 0.1a</a><br><br> by <a href="/bbs/?uid=20838"> radcore</a> <br><br><br> <a href="/bbs/?pid=35728#p"> [Click to Play]</a> </td></tr></table> </p> <p>At the moment I have the following working: </p> <ul> <li>player/enemy movement (A star implementation from <a href="https://www.lexaloffle.com/bbs/?uid=5758"> @richy486</a> Richard Adem's article in PICOZINE#4 )</li> <li>player/enemy attack </li> <li>rooms 'wired up' i.e. revealing parts of the board based on opening doors and player FOV</li> <li>simple GUI (can send info messages to GUI from any where in code base)</li> </ul> <p>edit: 0.1a updated mission to reflect mission 1 of Hero Quest board game</p> <p><a href="https://github.com/rad-corps/HQuest.git">https://github.com/rad-corps/HQuest.git</a></p> https://www.lexaloffle.com/bbs/?tid=28574 https://www.lexaloffle.com/bbs/?tid=28574 Sun, 15 Jan 2017 01:10:56 UTC