rosagi [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=17103 'Flappable' <p>WIP 'Lemmings like' - Rescue chicks from an abandoned seed factory overrun by perilous rats! </p> <p> <table><tr><td> <a href="/bbs/?pid=66358#p"> <img src="/bbs/thumbs/pico8_flapable_01_3-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=66358#p"> flapable_01_3</a><br><br> by <a href="/bbs/?uid=17103"> rosagi</a> <br><br><br> <a href="/bbs/?pid=66358#p"> [Click to Play]</a> </td></tr></table> </p> <p>Fly (push and hold ^), smash platforms (down) to release seed; down to collect, rescue chicks<br /> by feeding them (drop-z) then push towards nearest exit.</p> <p>Controls: directional keys (push and hold). smash (down) on platforms to release (seed x trigger/test)<br /> (down) to pick up seed, z to release.</p> <p>080819 update: fixed (draw order!) issues causing particles and sprites to fly off platforms with camera movement, also offset players vertical velocity so impact/camera shake/ landing are more visible.</p> <p>140819: tweaked platform 'snap', optimized player move code, 'seed drop' mechanic implemented (sketchily).</p> <p>200819: minor tweaks and bug fixes</p> https://www.lexaloffle.com/bbs/?tid=34952 https://www.lexaloffle.com/bbs/?tid=34952 Sun, 04 Aug 2019 17:58:18 UTC Alt Lander <p> <table><tr><td> <a href="/bbs/?pid=57463#p"> <img src="/bbs/thumbs/pico8_wowazujupi-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=57463#p"> Alt Lander 1.2</a><br><br> by <a href="/bbs/?uid=17103"> rosagi</a> <br><br><br> <a href="/bbs/?pid=57463#p"> [Click to Play]</a> </td></tr></table> </p> <p>'Land in a smooth, timely fashion in order to gain a fuel bonus.<br /> Otherwise, die a brutal firey death and be absorbed into the lunar land mass.'</p> <p>Controls: &lt;^&gt; directional keys control thrust</p> <p>Gfx, particles, Lander mechanics, sfx by me</p> <p>Cheers to the pigmi indie squad for the general lander<br /> concept and procedural land code.</p> <p>*update may19: added landing indicator, fixed carry-over velocity</p> https://www.lexaloffle.com/bbs/?tid=31990 https://www.lexaloffle.com/bbs/?tid=31990 Wed, 03 Oct 2018 09:17:50 UTC Bombzai (wip) <p> <table><tr><td> <a href="/bbs/?pid=52848#p"> <img src="/bbs/thumbs/pico53646.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=52848#p"> Bombzai (wip)</a><br><br> by <a href="/bbs/?uid=17103"> rosagi</a> <br><br><br> <a href="/bbs/?pid=52848#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=52848#p"> <img src="/bbs/thumbs/pico52847.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=52848#p"> Bombzai .10</a><br><br> by <a href="/bbs/?uid=17103"> rosagi</a> <br><br><br> <a href="/bbs/?pid=52848#p"> [Click to Play]</a> </td></tr></table> <br /> WIP /6/18</p> <p>(Mario style controls)</p> <p>Throw your head/bomb and evade the other player, throwing across wavy tiles to propel at speed, switches control direction.</p> <p>Player 1 - Bomb: (Down 3 sec charge, release to throw)<br /> directional = &lt;/&gt;, X to jump, Z to run/detonate . Drop thru floor: press/hold (Z). </p> <p>Player 2 - Bomb: (Hold down 3 sec charge, release to throw)<br /> A/D = &lt;/&gt;, A to jump, Q to run/detonate. Drop thru floor: Press/hold (S).</p> <p>Note: Once your head is released, run will also detonate!</p> <p>Feedback, comments or bugs - appreciated.</p> https://www.lexaloffle.com/bbs/?tid=31300 https://www.lexaloffle.com/bbs/?tid=31300 Fri, 18 May 2018 10:44:39 UTC Zine# 2 Warp tutorial code -error <p> <table><tr><td> <a href="/bbs/?pid=35668#p"> <img src="/bbs/thumbs/pico35667.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=35668#p"> Zine# 2 Warp tutorial code</a><br><br> by <a href="/bbs/?uid=17103"> rosagi</a> <br><br><br> <a href="/bbs/?pid=35668#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi guys,</p> <p>not sure if this is due to updates<br /> but the code from the warp tutorial<br /> is throwing back -unclosed function<br /> It seems to be for the for and if statements<br /> however I'm not sure which require closing!</p> <p>Any help with this would appreciated!</p> <p>Ro</p> https://www.lexaloffle.com/bbs/?tid=28561 https://www.lexaloffle.com/bbs/?tid=28561 Sat, 14 Jan 2017 11:18:37 UTC Scale/collisions <p> <table><tr><td> <a href="/bbs/?pid=35075#p"> <img src="/bbs/thumbs/pico35077.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=35075#p"> Scale/collisions</a><br><br> by <a href="/bbs/?uid=17103"> rosagi</a> <br><br><br> <a href="/bbs/?pid=35075#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hey fellow PICO 8 users in the dojo, </p> <p>Started with a breakout like concept, now I can't seem to walk away from this interesting problem..</p> <p>The ball currently uses a sine function in order to cycle its scale: BALL_R=1+(SIN(FRAME/20)*2)<br /> and I'm trying to adapt collisions to accommodate this type effect (see - multiple uses).<br /> So far it doesn't appear to work without triggering multiple undesired bounces at the border. </p> <p>So far I've had limited success with a function I made to snap the object scale to whole number<br /> increments, however this has not resolved the problem, which only consistently occurs when the<br /> ball (CIRCFILL) crosses the boundary as its increasing in scale (BALL_DR=+1). </p> <p>I've also attempted to apply a timer to limit bounces (ball x/y inversion) without much success.</p> <p>Am I barking up the wrong tree/ are there other collision models which already<br /> deal with these type of situations? -any help would be greatly appreciated</p> https://www.lexaloffle.com/bbs/?tid=28456 https://www.lexaloffle.com/bbs/?tid=28456 Fri, 06 Jan 2017 10:47:58 UTC