samuelks [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=16516 Fire (demoscene effect) <p> <table><tr><td> <a href="/bbs/?pid=40522#p"> <img src="/bbs/thumbs/pico46212.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=40522#p"> Fire (demoscene effect)</a><br><br> by <a href="/bbs/?uid=16516"> samuelks</a> <br><br><br> <a href="/bbs/?pid=40522#p"> [Click to Play]</a> </td></tr></table> More demoscene effects. Dithered the fire to make it a bit nicer. Hit Z to disable dithering.</p> https://www.lexaloffle.com/bbs/?tid=29315 https://www.lexaloffle.com/bbs/?tid=29315 Fri, 12 May 2017 22:46:43 UTC Metaballs (Demoscene Effect) <p> <table><tr><td> <a href="/bbs/?pid=40520#p"> <img src="/bbs/thumbs/pico40519.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=40520#p"> Metaballs (Demoscene Effect)</a><br><br> by <a href="/bbs/?uid=16516"> samuelks</a> <br><br><br> <a href="/bbs/?pid=40520#p"> [Click to Play]</a> </td></tr></table> Having fun creating old demoscene effects with PICO-8. To create metaballs that run fan enough the code uses a grid of points which are interpolated rather than calculating each pixel.</p> https://www.lexaloffle.com/bbs/?tid=29314 https://www.lexaloffle.com/bbs/?tid=29314 Fri, 12 May 2017 22:44:23 UTC