dawnblairr [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=1476 adventures of bunbun UPDATE <p> <table><tr><td> <a href="/bbs/?pid=#p"> <img src="/bbs/thumbs/pico10269.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=#p"> The Adventures of Bunbun v 0.01</a><br><br> by <a href="/bbs/?uid=1476"> dawnblairr</a> <br><br><br> <a href="/bbs/?pid=#p"> [Click to Play]</a> </td></tr></table> </p> <p>thanks guys! :D We've added an updated version that now uses a rather scary looking &quot;MASTERBUN/GLITCHBUN&quot; to draw all of the sprites (except the chubby one), using pal() to recolour the different areas as needed to save space. </p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/1476/bubfsaf.PNG" width=299 height=79 alt="" /> <p>We went from 6 sets of 2x2 sprites at 4 frames each (96 sprite-blocks) to only 2 sets (32 sprite blocks, + potential for more buns). This is especially important since we have not decided if we want to use the shared memory space for sprites or for the map.</p> <p>The only problem is that pal(x, 0) remaps x to actual black instead of transparent, as I expected. Unless I find a work around I will have to create additional master-sprites for bunnies with bows on one and both ears (bringing the total back up to 64 blocks), which is really too bad.</p> <p>This is my first time programming a game myself (and the first time working with my sister!) and I'm really please with how things are going. If anyone knows the solution to the transparency/black problem, I'd love to hear it! </p> <p>old version:<br /> <table><tr><td> <a href="/bbs/?pid=10220#p"> <img src="/bbs/thumbs/pico10219.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=10220#p"> adventures of bunbun</a><br><br> by <a href="/bbs/?uid=1476"> dawnblairr</a> <br><br><br> <a href="/bbs/?pid=10220#p"> [Click to Play]</a> </td></tr></table> <br /> My little sister asked to make a game with me! This is as far as we got today.</p> https://www.lexaloffle.com/bbs/?tid=1875 https://www.lexaloffle.com/bbs/?tid=1875 Sat, 25 Apr 2015 22:38:37 UTC v0 &lt;/3 <p> <table><tr><td> <a href="/bbs/?pid=10020#p"> <img src="/bbs/thumbs/pico10028.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=10020#p"> v0.000001!!!1! &lt;/3 </a><br><br> by <a href="/bbs/?uid=1476"> dawnblairr</a> <br><br><br> <a href="/bbs/?pid=10020#p"> [Click to Play]</a> </td></tr></table> </p> <p>Remaking/demaking my team's first Global Game Jam entry, <a href="http://loft-games.com/products/ltst">Less Than Slash Three</a>.</p> https://www.lexaloffle.com/bbs/?tid=1824 https://www.lexaloffle.com/bbs/?tid=1824 Sun, 19 Apr 2015 20:36:58 UTC looking for help with drawing from matrix coords <p> <table><tr><td> <a href="/bbs/?pid=#p"> <img src="/bbs/thumbs/pico9984.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=#p"> looking for help with drawing from matrix coords</a><br><br> by <a href="/bbs/?uid=1476"> dawnblairr</a> <br><br><br> <a href="/bbs/?pid=#p"> [Click to Play]</a> </td></tr></table> </p> <p>I can't seem to figure out the issue with my code.<br /> I am trying to draw some circles at coordinates stored in nested arrays, and while i can retrieve the coordinates to print them the circles do not seem to draw. I do not get an error, nothing seems to show up?</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> --coords for cube nodes = {} nodes[1] = {-10, -10, -10} nodes[2] = {-10, -10, 10} nodes[3] = {-10, 10, -10} nodes[4] = {-10, 10, 10} nodes[5] = { 10, -10, -10} nodes[6] = { 10, -10, 10} nodes[7] = { 10, 10, -10} nodes[8] = { 10, 10, 10} </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> --these circles will not draw?? for i=1,8 do circfill( nodes[i][1], nodes[i][2], nodesize) end </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> https://www.lexaloffle.com/bbs/?tid=1815 https://www.lexaloffle.com/bbs/?tid=1815 Sun, 19 Apr 2015 03:37:50 UTC https://www.lexaloffle.com/bbs/?tid=1814 https://www.lexaloffle.com/bbs/?tid=1814 Sun, 19 Apr 2015 03:37:47 UTC practice practice practice <p> <table><tr><td> <a href="/bbs/?pid=9981#p"> <img src="/bbs/thumbs/pico9980.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=9981#p"> simple physics test</a><br><br> by <a href="/bbs/?uid=1476"> dawnblairr</a> <br><br><br> <a href="/bbs/?pid=9981#p"> [Click to Play]</a> </td></tr></table> <br /> <table><tr><td> <a href="/bbs/?pid=9981#p"> <img src="/bbs/thumbs/pico9979.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=9981#p"> particle test</a><br><br> by <a href="/bbs/?uid=1476"> dawnblairr</a> <br><br><br> <a href="/bbs/?pid=9981#p"> [Click to Play]</a> </td></tr></table> </p> <p>I am pretty new to programming, and I think pico-8 is a really fun way to practice!<br /> Really enjoying the console so far :D</p> https://www.lexaloffle.com/bbs/?tid=1812 https://www.lexaloffle.com/bbs/?tid=1812 Sun, 19 Apr 2015 01:41:15 UTC