FRedShift [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=11239 Global Z Rasterizer <p> <table><tr><td> <a href="/bbs/?pid=19010#p"> <img src="/bbs/thumbs/pico19009.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=19010#p"> Global Z Rasterizer 0.1</a><br><br> by <a href="/bbs/?uid=11239"> FRedShift</a> <br><br><br> <a href="/bbs/?pid=19010#p"> [Click to Play]</a> </td></tr></table> <br /> I wanted to try this since a long time:<br /> The scenery polygons are rendered as a list of line segment for every line of the screen. { { x, z, color }, { x, z, color }, ... }<br /> No need to sort anything because polygons are inserted in every line raster with z test (making previous segments moved or deleted inside every lines)<br /> it takes less than 0.3 of the frame to draw this frame rasterized buffer even if it is quite complex.<br /> Then dynamic model polygons are drawn on the top of it with z test.<br /> I'm quite happy with the result, now I need to try more complex models...</p> <p>This is just a demo yet. (It still has annoying bugs)</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/11239/global_z_rasterizer.gif" width=256 height=256 alt="" /> https://www.lexaloffle.com/bbs/?tid=3091 https://www.lexaloffle.com/bbs/?tid=3091 Sun, 28 Feb 2016 10:08:01 UTC pico4 <p> <table><tr><td> <a href="/bbs/?pid=18674#p"> <img src="/bbs/thumbs/pico18673.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=18674#p"> pico4 1.0</a><br><br> by <a href="/bbs/?uid=11239"> FRedShift</a> <br><br><br> <a href="/bbs/?pid=18674#p"> [Click to Play]</a> </td></tr></table> </p> <p>4 in a row<br /> adaptation from 8P-Tech.net processing source code<br /> minmax algorithm</p> <p>You always start (yet) no difficulty setting (yet)<br /> Keys Left/Right to chose your row<br /> Key Down to drop your red token<br /> Key Up to undo last turn</p> https://www.lexaloffle.com/bbs/?tid=3044 https://www.lexaloffle.com/bbs/?tid=3044 Sat, 06 Feb 2016 15:48:08 UTC DarkLBA <p> <table><tr><td> <a href="/bbs/?pid=18150#p"> <img src="/bbs/thumbs/pico19006.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=18150#p"> DarkLBA 1.1</a><br><br> by <a href="/bbs/?uid=11239"> FRedShift</a> <br><br><br> <a href="/bbs/?pid=18150#p"> [Click to Play]</a> </td></tr></table> <br /> DarkLBA is a mashup of Alone in the Dark (zombies), Little Big Adventure (the hero: Twinsen and its magic ball (ok not so magic here)) and 2Dark (save kids (the game I'm working on IRL)).</p> <p>This new version is easier to play.</p> <p>You must bring all the kids to the exit: the blue square.<br /> Touch their cage to deliver them, they will follow the exact path you make. So you need to show them the way to the exit. You can bring back all the kids at once or one by one, it's up to your strategy.</p> <p>Watch the zombies, they target you or the kids. Destroy them throwing the ball with Action key (O).<br /> If they grab you (and hold you for a few secs), you lose one life point. Keep one direction pressed to escape, and don't stop throwing balls.<br /> If one grabs a kid, you have 7 seconds to kill it before the kid dies.</p> <p>(X) pause the game and go back to the menu to see the map. Then you can start a new map or go back to the current game.</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/11239/DarkLBA.gif" width=256 height=256 alt="" /> https://www.lexaloffle.com/bbs/?tid=2952 https://www.lexaloffle.com/bbs/?tid=2952 Mon, 04 Jan 2016 17:15:44 UTC