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Cart [#26664#] | Code | 2016-08-08 | License: CC4-BY-NC-SA | Embed
14

previous versions :

Cart [#26640#] | Code | 2016-08-07 | License: CC4-BY-NC-SA | Embed
14

Cart [#26399#] | Code | 2016-08-03 | License: CC4-BY-NC-SA | Embed
14

Cart [#26283#] | Code | 2016-08-01 | License: CC4-BY-NC-SA | Embed
14

Cart [#26166#] | Code | 2016-07-30 | License: CC4-BY-NC-SA | Embed
14

Cart [#26045#] | Code | 2016-07-28 | License: CC4-BY-NC-SA | Embed
14

New version of Tubular Craze, a clone of Pipe Mania.

The goal is to connect pipes from the Start tile (S) to the End tile (E) with at least a number of pipes (the number below "LEFT" in the lower left).

You can see the 5 next pipes to lay down on the left, the pipe with a red outline is the current one to place (it's the same as you cursor).

update 1.3

  • fix an embarrassing bug in hard mode, making it impossible to finish

update 1.2

  • music by Robby Duguay (from the 9 songs cartridge)
  • hard mode when all the levels are completed
  • better scoring information (extra pipes, crossovers and hard mode bonuses)

update 1.0

  • player lives
  • 15 levels!
  • endgame screen (game won / game over)

update 0.4

  • fixed a bug when completing a level with less than the required number of pipe
  • enabled sound
  • help page

Still left to do

  • more levels
  • music
P#26046 2016-07-28 19:00 ( Edited 2016-08-16 09:29)

Cart [#25818#] | Code | 2016-07-24 | License: CC4-BY-NC-SA | Embed
2

There are still some annoying bugs:

  • Anchors are sometimes overlapping, making them impossible to move
  • I'm not sure all the puzzles have a valid solution
  • There is an easy way to cheat
P#25819 2016-07-24 12:36 ( Edited 2016-07-25 06:14)

Cart [#25484#] | Code | 2016-07-18 | License: CC4-BY-NC-SA | Embed
1

Here is a cartridge I was working on and forgot about. It's a happy surprise that it is more or less working!

P#25485 2016-07-18 07:30 ( Edited 2016-07-23 21:14)

Cart [#25816#] | Code | 2016-07-24 | License: CC4-BY-NC-SA | Embed
9

Cart [#25464#] | Code | 2016-07-17 | License: CC4-BY-NC-SA | Embed
9

Cart [#25453#] | Code | 2016-07-17 | License: CC4-BY-NC-SA | Embed
9

Cart [#25429#] | Code | 2016-07-16 | License: CC4-BY-NC-SA | Embed
9

Here is a fun math game, inspired by the game "24", where you have to make mental calculation to obtain a target number with only the 4 integers given to you.

You can use parenthesis and standard operators (+,-,*,/) to get to the result.

Good luck!

The fun part in this cartridge is the calculator which includes a parsing Shunting-yard algorithm to generate and evaluate an RPN expression.

1.4 Update :

  • Fix an issue when there was still numbers on the stack when evaluating an expression (like "829" evaluated to "9", instead of giving an error)

1.3 Update :

  • Button X deletes the last character
  • The delete button is replaced by a "c" (like in a calculator) to reset the guess

1.2 Update :

  • Fixed a bug with the shunting yard algorithm (the test for operator precedence was incorrect)
  • Added a debug/test mode for RPN calculation (set the scene=2)

1.1 Update :

  • Score, timer and difficulty indicator
  • Fireworks when a correct solution is guessed (from the Fireworks effects by Saccharine)
  • Some invalid calculations are detected (not all)
  • Fixed some other bugs
P#25430 2016-07-16 18:00 ( Edited 2016-07-24 15:05)

Hi,

I wrote a perl script to convert a cartridge spritesheet to png and back. This way, you can edit your sprites in your favorite software and update the cartridge when done.

pico2png.pl

P#14723 2015-09-29 04:09 ( Edited 2015-09-29 11:44)

Hi,

Is there a way to make bitwise operations in pico8?
Otherwise, I don't understand how btnwe are supposed to use the bitfields returned by the functions btn() and fget(n).

Shouldn't we be able to do something like :

flag2_set = fget(tile) & 2

I know fget(tile, 2) would work, but I don't see how to use the bitfield. Am I missing something obvious?

P#14496 2015-09-22 16:35 ( Edited 2015-09-22 21:03)

Cart [#14482#] | Code | 2015-09-22 | No License | Embed
4

0.05

  • Still bad collisions :)
  • Secret code for unlimited lives
  • some other stuff

Cart [#14330#] | Code | 2015-09-18 | No License | Embed
4

0.04

  • Rewrote the code nearly from scratch, levels are map are
  • redone collisions based on the Wall Collision Example cartridge
  • Splash screen with Arkanoid intro sequence (still WIP)
  • Double and Triple hit bricks
  • bricks score
  • 10 levels done

Still a lot of work to do, the collisions seem a bit weird, the ball sometimes feels sticky when bouncing around.

0.03 - 14210

  • First attempt at Pico8 tracker with the Arkanoid music
  • Multiple levels are now playable in one game (if you are good enough)
  • Retry OK after Game Over
  • Better collision and ball direction
  • Ball speed varies according to where it bounces on the paddle
  • Boss sprite

0.02

  • multiple levels, although for the moment you can access them only by changing the start_level variable
  • Oooh! Shiny start page!
  • More sprites
  • Collision still buggy
  • Sticky paddle when starting / losing life

Todo list

  • Power ups
  • Lasers
  • Final Boss Battle
P#14133 2015-09-14 11:11 ( Edited 2015-09-22 22:02)

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