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I've been trying to learn code for a long time, and Pico-8 was my first successful endeavour in making code I actually understood. It's been a few years since then, and I'm making progress on my first proper game. However, I've basically just been implementing simple features using incredibly basic code and I feel like it needs something more (especially since I have no actual gameplay of sorts yet)
I see such incredible art made on Tweetcarts with such minimal code, and games with incredible features which workings I don't understand, but I'd really love to understand!
Are there any resources or writeups around that detail the basics of how implementing maths into games work, or if anyone would be able to explain to me how Math is used in Pico-8 code that would be amazing! Thanks in advance!

P#65943 2019-07-19 12:31

That kind of book will get you covered on most aspects:
https://www.amazon.fr/Engine-Architecture-Third-Jason-Gregory/dp/1138035459
note: definitly overkill for pico, but provides very practical details on how games are done

Other than that:

Hope it provides some pointer you can use!

P#65947 2019-07-19 15:54 ( Edited 2019-07-19 16:00)

@freds72 Oh wow! Thank you so much! Both of those books are exactly the type of resources I had in mine, the one about patterns seems incredibly interesting too. Definitely will check out the Pico Discord too!

P#65948 2019-07-19 17:30

Another one I like is Game Programming Patterns.

P#66015 2019-07-21 22:43

@Saffith I was looking for the other books in my local library, and that book by Nystrom was there! Thank you!

P#66033 2019-07-22 19:55

I like to use this youtube channel to learn new programming ideas. The guy who runs the channel does both video game things, and simulation type of things. Everything seems more complicated in the video title than it ends up being to execute
https://www.youtube.com/user/shiffman/videos?view=0&sort=p&shelf_id=19

Most of the stuff he does is in a Javascript engine palled p5, but its actually pretty easy to follow along to most things straight inside pico8 if you wanted. p5 has a web editor though so that might be the best way to follow along.

P#66043 2019-07-23 10:37

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