I've been trying to learn code for a long time, and Pico-8 was my first successful endeavour in making code I actually understood. It's been a few years since then, and I'm making progress on my first proper game. However, I've basically just been implementing simple features using incredibly basic code and I feel like it needs something more (especially since I have no actual gameplay of sorts yet)
I see such incredible art made on Tweetcarts with such minimal code, and games with incredible features which workings I don't understand, but I'd really love to understand!
Are there any resources or writeups around that detail the basics of how implementing maths into games work, or if anyone would be able to explain to me how Math is used in Pico-8 code that would be amazing! Thanks in advance!
That kind of book will get you covered on most aspects:
note: definitly overkill for pico, but provides very practical details on how games are done
Other than that:
- be solid on data structures (list, maps...), again will allow you to choose the right design upfront
- have a look at standard design patterns (observable, timers, commands...), see: https://www.amazon.fr/Design-Patterns-Elements-Reusable-Object-Oriented/dp/0201633612
- code reviews (see pico Discord)
- other’s code (pico or not)
Hope it provides some pointer you can use!
I like to use this youtube channel to learn new programming ideas. The guy who runs the channel does both video game things, and simulation type of things. Everything seems more complicated in the video title than it ends up being to execute
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