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Cart #17520 | 2015-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

A silly game based on the 3D 'CAST' demo where you navigate a maze to try to find your way to a garden. Arrows to move. Hold Z to cheat.

P#17521 2015-12-05 11:03 ( Edited 2016-08-03 04:16)

Wow, this is so impressive! When I float above I can see the whole labyrinth and the amount of polygons is damn high for what I have seen so far for Pico-8. Collision works, you can even walk above the ledges of the labyrinth. One could make simple polygonal Doom clone with heights with this engine. One minor think, you should be able to slide in the walls, now it's harder to navigate when I hit a wall and stuck there and have to just rotate my view to not hit.

P#17522 2015-12-05 11:22 ( Edited 2015-12-05 16:22)

Yeah, that bug is something I'm not really qualified to solve, I think. The base for this is not my work, it's from the included demo cart 'CAST', I just changed some sprites and added some functionality to make it generate a maze.

P#26146 2016-07-30 13:59 ( Edited 2016-07-30 17:59)

split the test from line 30 to put some oil on the walls:

   if (mz(pl.x+dx*3, pl.y) > pl.z - 0.4) then
     pl.x=pl.x+cos(pl.d)*m
   end
   if (mz(pl.x, pl.y+dy*3) > pl.z - 0.4) then
     pl.y=pl.y+sin(pl.d)*m
   end
P#26178 2016-07-30 18:49 ( Edited 2016-07-30 22:49)

This really needs culling to speed things up.

You'd need to use something like PVS to do it in Pico-8 efficiently enough though.

P#26264 2016-08-01 10:51 ( Edited 2016-08-01 14:51)

Stuff like this makes me hyped for October when I'll be getting my pocketCHIP

P#26360 2016-08-03 00:16 ( Edited 2016-08-03 04:16)

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