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Forewarning: Delete Save Data between updates.

The Dynamic Bars Update

You're just going to have to trust me here- I didn't want to spend time coding a way to increase or decrease your stats like hunger or sleep, as I will be working on that next. I also added a Luxray and Shinx since they're my favorite pokemon and I got bored ^^;OH ALSO YOU CAN BARK OR MEOW WITH THE FIRST 3 IF YOU PRESS X TRUST ME

Cart #harpydogtest-14 | 2024-10-10 | Code ▽ | Embed ▽ | No License

The UI Intractability Update

I'm not too sure where I'm going with this, but I have a lot to work on. Giving pets individual hunger bars for example. I want you to be able to cycle through them and see what they need. I'm really pushing any pet AI far away in exchange for controlling them. Both because it's more interactive, and I'm far too nervous to sit down and figure out how to code movement I'll be happy with and find "pleasant" to watch.

Cart #harpydogtest-13 | 2024-10-03 | Code ▽ | Embed ▽ | No License

The UI Design Update

In an attempt to give my game more of an obvious direction, I drew up some concept art. This took me way too long, with minimal "Oh this is new!" to show for it. It's OK, things are looking up!

Cart #harpydogtest-12 | 2024-09-26 | Code ▽ | Embed ▽ | No License

The Embodiment Update

I may have yoinked some code from LazyDev just for some spice for this update. Don't expect it to stay....
Play around and see what I've added- I think there's quite a lot of hints visually, but see what X/O does!

Cart #harpydogtest-11 | 2024-09-21 | Code ▽ | Embed ▽ | No License

Movement Returns!

I decided maybe having the player be able to control the pets makes a lot of sense, as I will probably allow some sort of... "embody" feature where the player can control a pet they own... Rewriting the movement in this table based system added about 170 tokens :| But I see this as a probable win in the future as I code in AI movement and "embodying"*???

Cart #harpydogtest-9 | 2024-09-21 | Code ▽ | Embed ▽ | No License

Regress for Progress

In this update I drastically overhauled the code, allowing for each individual pet to be influenced by future AI functions such as walking, idle, interactions, etc. With greater ease and far less tokens.

Cart #harpydogtest-8 | 2024-09-16 | Code ▽ | Embed ▽ | No License

The Save Data Update

Try running out of bounds!

Cart #harpydogtest-7 | 2024-09-14 | Code ▽ | Embed ▽ | No License

The Save Data Update Build

Bug #1: Chosen Pet defaults to Irisha upon cart reset.

Cart #harpydogtest-6 | 2024-09-14 | Code ▽ | Embed ▽ | No License

The Sleep Update

Cart #harpydogtest-5 | 2024-09-12 | Code ▽ | Embed ▽ | No License

The Variations Update

Cart #harpydogtest-4 | 2024-09-12 | Code ▽ | Embed ▽ | No License

The Options Update

Cart #harpydogtest-3 | 2024-09-12 | Code ▽ | Embed ▽ | No License

Version 1

Cart #harpydogtest-1 | 2024-09-12 | Code ▽ | Embed ▽ | No License




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