Log In  

I can't seem to make the trigger: some def_obj s-state collected to work!
could somebody verify that for me?

P#8989 2014-08-12 19:27 ( Edited 2014-08-14 22:59)

Hi Kling

Is this what you mean?

Note: I saved this with 0.2.13 so you'll need to update!
(The new builds are live now but I ran out of time today to do the release post.)

I haven't touched the microscripting events since 0.2.12, so the version shouldn't matter.

P#8990 2014-08-13 12:45 ( Edited 2014-08-13 16:46)

Perhaps I found the problem.. are you trying to search objects that are in a different room?

Using def_id to pick out the objects only works for objects in the same room (unlike obj_id.. which looks through the whole world).

I want to add the ability to specify this soon
i.e. if any selectors should have a little flag that when set means 'search the whole world'

More specific searches, for example through a particular set of rooms, will be better suited to lua scripting later on.

P#8991 2014-08-13 12:52 ( Edited 2014-08-13 16:55)

thank you very much zep!

P#8992 2014-08-13 18:03 ( Edited 2014-08-13 22:03)

zep did camera tilt buttons (q and e) changed
in 0.2.13?
Thx look forward release notes for 0.2.13 :)

P#8993 2014-08-14 13:21 ( Edited 2014-08-14 17:21)

Yes, the default camera keys are now O and P
(Q and E will become inventory selection as they are handy to the ASDW+mouse layout)

P#8994 2014-08-14 18:27 ( Edited 2014-08-14 22:27)

Thx zep :)

P#8995 2014-08-14 18:59 ( Edited 2014-08-14 22:59)

[Please log in to post a comment]

Follow Lexaloffle:          
Generated 2024-03-29 00:22:26 | 0.006s | Q:18