Finally managed to get somewhere by the end of this weekend (10:30pm) after setting myself the challenge of learning how to start building the old raycasting engine ala Wolfenstein 3D!
It's a start, more to come! Just found Pico-8 on Tuesday last week, saw the cool things people were making, purchased it immediately, and totally loving it to pieces!!
I was just doing working on that same thing yesterday, but I didn't have an idea on how to emphasize the edges. If I'm seeing it correctly, the alternating between light and dark wall colors looks good and I'll have to try it in my own code. Thanks for the idea!
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