It's one of those break out games! In this game the player uses the mouse to place blocks move the paddle to bounce the balls around the screen.
Press X to insert coin
Would love to know people's thoughts and suggestions for improvement :)
I love it! I'm usually suspicious of Pico-8 games that use mouse. But this one is great. Saw this on Twitter the other day. Glad to see it finally published!
Will give it a proper try later. Here is my feedback after my first few attempts:
-
Ball got stuck in indestructible blocks
- Is it just me or are the balls getting a lot faster when they hit exploding blocks?
Thanks for the kind words!
Explosive blocks do speed up the balls so in all probability, they're not helping the issue. I did add a whole bunch of checks today to keep this exact issue from happening but it keeps rearing it's ugly head.
Will have to have a look into this a bit further in the future...
I had the same issue in my tutorial Breakout. I finally adopted this approach to the collision detection and it seems to work a lot better:
https://codeincomplete.com/posts/collision-detection-in-breakout/
Otherwise, a good alternative solution would be a "walk-back" collision fix. Ball remembers previous positions and collisions. It notices if it's stuck and resets to a previous 'safe' position.
A ha! I was already storing the previous frame position of the balls anyway to create the trail effect.
Cartridge has been updated with this slight fix, from the brief tests I ran, the issue appears to be sorted.
√ fun to play
√ tempted me to tame the chaos
√ made me wonder if I could break it
√ had me at the edge of my seat on the way there
√ tricked me into going for full control and endless points
√ blew my mind with an inherent feature instead
This is an extraordinarily well made game.
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