just a sketch roguelike to explain a rule
Level 2 is easier than Level 1. Level 3 is tricky because if the manhattan distance is 2 between the enemy and player they'll wait, I think it's impossible to beat.
Cool concept. I've tried every route I could on 3 though and couldn't get anywhere.
The whole point of level 3 is that it is impossible. From PICO-8 Zine #4:
"And of course they do exactly what you've been doing in the previous level - waiting whenever you're two steps away, refusing to get hit first. Maximum realism! This fundamentally doesn't work with the "one hit point" rule, leaving the level impossible, but you can see how unpleasant it would be to have this tactic turned against you in a less strict game too."
Imagine an otherwise unbeatable monk patiently waits for the player to charge:
Part of the enjoyment of roguelikes is outwitting enemies who outnumber you. The capacity to patiently wait while they blindly charge in can be one expression of this, but I don't think it's a very good one because it's always the right choice. @smertorp, Picozine#4
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