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Sometime ago, Josh Millard made the PICO Junior.
A few days ago, sta64 found out about PICO-8's Screen Resolutions.

I had the idea to combine the ideas, so I present the PICO Junior (Jr. for short) Challenge.

Requirements:

  • 4 colors in total (transparency doesn't count)
  • Must be 64x64
  • One Player
    Everything else? Fair Game.

To make sure that the games are easy to find, I've got 2 ideas:

  1. Put them all in this post.
  2. Tag them with "picojr".

I've got an example cartridge, lemme know which method would be easier.



Cool idea. So, does the Pico Jr have a d-pad and 1 button or 2 buttons? Also, does it have the same music capabilities as the PICO-8 home console? I'd think not!


2 Buttons, and the same sound capabilities.
Let me take an example: PICO-8 is to PICO Jr. as NES is to Game Boy.
NES had 5 channels, Game Boy had 4 Channels.
They both had the same controller configuration.


Josh's original post seemed to say otherwise:

  • 2 channel sound
  • dpad and one button (other button could be reserved for meta-game/menu stuff)

Unless you're adjusting things slightly for this challenge.


I am, because one button is insane.
However, I didn't say "You HAVE to use all channels/buttons". ;D


So how are we going to do this? Take joshmillard's PICO Jr. cart and replace Jump Guy with our game? Or just write an independent PICO-8 cart that obeys the restrictions given?

Either way I'd like to have a go. :)


Link to screen resolutions is wrong (it goes to Jr)


3

Cart #15273 | 2015-10-11 | Code ▽ | Embed ▽ | No License
3

"Take the fun of Jelpi on the go!"

Controls:
-Z/Up to jump
-X to dash
-Left and right to move the character.

Here's the example cartridge, how is it?

Version 3: Snow Level, with a little secret ;)

Version 2: added a level, and traps too!


That's fantastic!


As much as I am happy that PICO JR is part of the inspiration here and am 100% okay with people cannibalizing whatever bits of the cart or my thinking they like there, I've got zero sense of ownership over the core idea itself so I figure people should do whatever feels natural.

People making wacky handheld downgrade games: good outcome whatever form it takes.


@joshmillard Thanks! It's good to know this is fine with you.

To beginners: Though I am a beginner myself, if you find the graphic capabilities of PICO-8 too limiting, DO NOT TRY THIS.

I hope that others will do this challenge, though.


Jelpi Junior is pretty cool, but playing it suddenly reminds me of how many Game Boy games tried to always keep the camera aimed a bit ahead of the player. Donkey Kong Country 3 is a good example.


Did someone say cameras? :)


@tbsp ! wow what a great read!! thanks!


I updated Jelpi Junior with an Underground level...because every platformer needs one.
Also, Lava and Spikes(They were originally in the Jelpi ROM!), due to the game feeling a bit easy. Because of these, I also made warning signs (Like in the Game Gear version of Sonic).
How about extra lives? Good, because every 10 points you get, you'll get a life.


Version 3!
This one adds in a snow level, which may or may not have a secret in it.


Cart #16250 | 2015-11-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10


I have no words.

Welp, that just made my day.


Cart #16288 | 2015-11-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Boot screen


Jelpi Jr. doesn't reset the level if you die. it's possible to get permanently stuck on the underground level if you accidentally break blocks, with that random invincible powerup. xD



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