A prototype puzzle platformer with 13 levels. It explores the use of alternate worlds/views on the same level as the main game play mechanic.
It's a complete game, but with the limited space, difficulty ramps up pretty quickly to try out different puzzle ideas and game mechanics.
Arrow keys to move, up or C to jump.
The X key (or other button) comes into play a bit into the game, I won't give it all away.
I've been combing through the bbs archives and I've enjoyed your games quite a lot. This one especially has a very original mechanic. It requires keeping alternative level maps in short term memory, sort of like the card game concentration, while puzzle-platforming, two flavors of effort I've never seen combined. I'm surprised it didn't get more notice.
Just finished, thoroughly enjoyed.
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